Difference between revisions of "Club (weapon)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Club (weapon) b.jpg|right|560px|thumb]]
 
[[File:Club (weapon) b.jpg|right|560px|thumb]]
The '''club''', also the ''cudgel'', ''bludgeon'', ''shillelagh'', ''bang'' or ''knobkerrie'', doubles as a hand-held [[Melee|melee]] [[Weapons List|weapon]] and [[Missile Weapons|hurled weapon]], made of only hardwood. In shape, it's a stick about 24 to 30 inches long, usually with a hardened, rounded knob on its end. It has the benefit that anyone can make a club, and that club-like objects — like a table-leg, piece of bannister or belaying pin — can [[Using Found Objects as Weapons|serve as a club]] if no other weapon is available.
+
The '''club''', also called a also the cudgel, bludgeon, shillelagh, bang or knobkerrie, serves as a versatile [[Melee|melee]] [[Weapons List|weapon]] and a [[Missile Weapons|hurled projectile]], traditionally crafted from hardwood. Typically, it takes the form of a wooden shaft measuring approximately 24 to 30 inches in length, featuring a reinforced, rounded knob at one end.  
 +
__TOC__
 +
It has the benefit that anyone can fashion a makeshift club from everyday objects such as a table-leg, a fragment of a bannister or even a belaying pin — any might be employed as an [[Using Found Objects as Weapons|improvised club]] if no other weaponry is at hand.
  
Clubs with spikes, metal-weighted heads, chiseled sharp edges or with metal studs are more correctly described as [[Mace (weapon)|maces]] or [[Godentag (weapon)|godentags]], and are not discussed here.
+
Weapons with spikes, metal-weighted heads, chiseled sharp edges or set with metal studs belong to a different class of weaponry and are more appropriately categorized as [[Mace (weapon)|maces]] or [[Godentag (weapon)|godentags]].  These specialized variations are described elsewhere.
  
 
== Combat ==
 
== Combat ==
 +
 +
 +
 
[[Damage (hit points)|Damage]] from the '''club is 1-6''', adjusted by [[Strength (ability stat)|strength]].  When [[Missile Weapons|hurled]], the weapon's range is very poor, as shown on the table.  Hitting with a hurled club can be improved by a high [[Dexterity (ability stat)|dexterity]].
 
[[Damage (hit points)|Damage]] from the '''club is 1-6''', adjusted by [[Strength (ability stat)|strength]].  When [[Missile Weapons|hurled]], the weapon's range is very poor, as shown on the table.  Hitting with a hurled club can be improved by a high [[Dexterity (ability stat)|dexterity]].
  

Revision as of 19:36, 22 October 2023

Club (weapon) b.jpg

The club, also called a also the cudgel, bludgeon, shillelagh, bang or knobkerrie, serves as a versatile melee weapon and a hurled projectile, traditionally crafted from hardwood. Typically, it takes the form of a wooden shaft measuring approximately 24 to 30 inches in length, featuring a reinforced, rounded knob at one end.

Contents

It has the benefit that anyone can fashion a makeshift club from everyday objects such as a table-leg, a fragment of a bannister or even a belaying pin — any might be employed as an improvised club if no other weaponry is at hand.

Weapons with spikes, metal-weighted heads, chiseled sharp edges or set with metal studs belong to a different class of weaponry and are more appropriately categorized as maces or godentags. These specialized variations are described elsewhere.

Combat

Damage from the club is 1-6, adjusted by strength. When hurled, the weapon's range is very poor, as shown on the table. Hitting with a hurled club can be improved by a high dexterity.

Missile Range in Combat Hexes
Bow Point
Blank
Short Medium Long
Club 2 3-5 6-7 8-9

At 3½ lbs., the club is considered to be a "light weapon," so it's used with one hand and takes 1 action point to draw from a character's belt. If a roll to hit produces a fumble, the club will break on a 1 in 4. It's the right size and length to be used while on horseback.

The club is a hereditary weapon in various forms, shown in brackets, for characters raised in the Dutch Colonies (knop), Leinster & Munster (shillelagh), Northumbria & Ulster (cudgel), among Plains Natives in America and the Zulu (knobkerrie). It's favoured among persons whose progenitor is a hermit, innkeeper and sailor. This grants a +1 bonus to hit for these peoples.

The 1st level druid spell, shillelagh, transforms an ordinary club of that type into a temporary magical weapon.