Difference between revisions of "Clinch Fighting (sage ability)"

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(Created page with "A skill that replaces brawling as a grappling attack.")
 
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A skill that replaces [[Grappling_(hand-to-hand)#Brawl|brawling]] as a grappling attack.
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An ability that replaces aspects of [[Grappling_(hand-to-hand)#Brawl|brawling]] as a grappling attack, in which the character has some experience with using clinch holds.  As an [[Knowledge Points|amateur-level ability]], the character does not gain expertise in any specific hold – yet, when rushing an opponent, the character does receive a +1 bonus to hit.  As well, [[Damage (hit points)|damage]] done when clinch-fighting equals 1d4, adjusted by the character's [[Strength (ability stat)|strength-damage bonus]] (2 pts. more than that done by ordinary brawling).  As with brawling, if the opponent is [[Stun Lock|stunned]], the defender is considered to be '''held,''' or pinned, and subject to further damage by the attacker.
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Furthermore, when defending against a wrestling attack made by an unskilled grappler, the clinch fighter is granted a 20% bonus to their listed weight.  For example, a 210 lb. defender would be counted as 252 lb.  This bonus is not granted when fighting skilled opponents (those with amateur-level training or better).
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Additionally, if a clinch-fighter is held, then following the [[Combat Round|round]] when they are stunned, they are entitled to a [[Saving Throws|saving throw against paralysation]].  If successful, then the hold is broken and the character is able to move up to one [[Combat Hex|combat hex]] away from their opponent.
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See Also,<br>
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[[Combat]]<br>
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[[Unarmed Combat (sage study)|unarmed combat]].

Revision as of 02:27, 25 March 2020

An ability that replaces aspects of brawling as a grappling attack, in which the character has some experience with using clinch holds. As an amateur-level ability, the character does not gain expertise in any specific hold – yet, when rushing an opponent, the character does receive a +1 bonus to hit. As well, damage done when clinch-fighting equals 1d4, adjusted by the character's strength-damage bonus (2 pts. more than that done by ordinary brawling). As with brawling, if the opponent is stunned, the defender is considered to be held, or pinned, and subject to further damage by the attacker.

Furthermore, when defending against a wrestling attack made by an unskilled grappler, the clinch fighter is granted a 20% bonus to their listed weight. For example, a 210 lb. defender would be counted as 252 lb. This bonus is not granted when fighting skilled opponents (those with amateur-level training or better).

Additionally, if a clinch-fighter is held, then following the round when they are stunned, they are entitled to a saving throw against paralysation. If successful, then the hold is broken and the character is able to move up to one combat hex away from their opponent.

See Also,
Combat
unarmed combat.