Boat Dock

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Boat Dock.jpg

Boat docks are structures extending alongshore or out from a shore into a body of water, to which boats can be moored. As facilities, they occur as collections along the water adjacent to villages, towns and cities. They also occur single at points where a road or route reaches but does not pass over a semi-navigable or navigable river, or intersects with a lake. Boat docks only occur in hexes where a hammer symbol is present.

Boat docks are small in size, ranging from 6 to 12 ft. wide and 8 to 20 ft. long. When built on a river, they run parallel to the shore; upon a lake, they extend outward from the shore. Boat docks do not occur in water deeper than 12 ft. The primary benefit of a dock is for the loading and unloading of goods by service boats, which may or may not also carry passengers. Boat docks are not sufficiently secure or wide enough to load or unload ships greater than 5 tons in size, which require a quay. Depending upon the sort of route and hex type, docks may also enable passage across a river where a ferry does not exist.

River Ports

Although the main transfer of goods in towns and cities occur at quays or wharves, boat docks for individuals proliferate along the water's edge along both sides of a river or along a body of water. In towns and cities, freelance boathandlers operating lighters, prams, launches or dories are available to carry passengers across a river for a fee of 2 c.p. per trip, per point of river. Wait time is normally 2-16 minutes. Freight costs 5 c.p. per hundred lbs. Boats are available even if the river is bridged.

Villages have a single boathandler available to shuttle travellers across a river, and this is nearly always no more than a rowboat. Costs are the same, but wait time is extended to 3-30 minutes. Village boathandlers are more likely to deny passage to those whose character seems threatening or unseemly.

Interrupted Routes

The image shows an example of a cobblestone road (orange) that's interrupted by a water course, the Dnister River southeast of Halicz in Poland. The Dniester is "5 pts." wide at this point, as indicated by the size the river appears on the map. On one side of the interruption, we have a type-6 hex with 2 hammer symbols; on the other side, we have a type-7 with 1 hammer. Note that we can see an example further east where the same road passes over a 2 pt. tributary. This indicates a bridge.

Boat Dock 01.png

Directly south of Halicz, we can also see a dirt road (dark brown) that's interrupted by a 1 pt. tributary. An instance like this doesn't indicate a boat dock, because a stream of 1 pt. isn't considered "semi-navigable." A stream of that size can be forded, though with some difficulty, as they offer many places along their course where the water is less than 3 ft. deep.

There are three matters to be determined regarding interrupted routes: the likelihood of finding a boat there; the type of boat being found there; and the willingness of that boat to take on passengers.

At the point where the boat dock occurs, there will be a thorp or hamlet located there, regardless of the hex type. Therefore, there are people there to tell the party when the next boat is expected and what sort of boat it is.

Docking

Route Colour Wait Time
(hour)
High Road red 0-1
Low Road pink 0-3
Cobblestone
Road
orange 1-6
Dirt Road dark brown 1-16
Cart Track light brown 1-40
Cart Path green 1-100

Docking describes the likelihood, or how much time needs to pass, before a traveller should expect to find a boat arriving, waiting or ready to load at that boat dock.

The initial die roll mustn't create a bell curve ... since there's an equal chance that a boat might arrive at any hour within the time indicated. Once the arrival time is known, further arrivals at that point can be predicted by adding the maximum total time for that route type, plus-or-minus 0-3 hours.

For example, the party arrives at the interrupted cobblestone road shown on the map. A d6 is rolled, indicating that the party must wait 5 hours before a boat arrives. The next boat after that, the "second" boat, will arrive 6 hours later. Here, we can apply a bell curve, so for the next boat we roll 2d4, minus 5 and applying that to the expected six hours. Rolling a 7(-5), we add 2 to 6 and the second boat arrives 8 hours after the first. Obviously, this knowledge is withheld until the boat appears.

Where boat docks occur on high roads, assume the continuous presence of available boats; the wait time is therefore in reference to how long the traveller must wait until the boat departs. This might also apply, sometimes, to low road boat docks, though often no boat is present. With all other route-based boat docks, assume a minimum of 1 hour wait before departure occurs.

Boat Types

Handling a "pram" down a river