Difference between revisions of "Bless (spell)"

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Gives +1 [[Roll to Hit|to hit]] and to [[Morale|morale]], for those touched by the caster.
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Strengthens warriors of the caster's [[Religion|religion]], granting them +1 [[Roll to Hit|to hit]] with [[Weapons List|weapons]], as well as granting a +1 bonus to [[Morale|morale]], strengthening an ally's resolve.
  
The caster can bless up to as many people per round that can be touched, each requiring one [[Action%20Points|action point]]. Only members of the cleric’s [[Religion|religion]] can be affected.
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Once the spell is [[Spellcasting|cast and discharged]], the caster is empowered to bestow the bless upon 1 to 12 creatures of the caster's religion — that is, persons who have been baptised or inaugurated into that religion.  Each blessing requires one action point, which will mean that for more than a few persons, more than one [[Combat Round|round]] will be needed to fully discharge the spell.  So long as the caster does not pick up any object or touch anything but desired persons, however, the power to bestow the bless will last up to ten rounds. Commonly, because of the spell's duration, the bless is made long before combat is entered into.
  
If any blessed person acts against the casting cleric’s wishes, the spell for that person will be broken.
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If a blessed creature acts against the caster's wishes, or in a manner inconsistent with the caster's religion, the spell's effect on that person will cease.
  
The reverse of the spell, curse, may be cast only against heathens, up to a range of 30 ft. — which gives the subject a -1 penalty to hit and morale, for 3 rounds per level. Cursed creatures are entitled to a [[Saving%20Throws|saving throw]].
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== Curse ==
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The reverse of the spell, '''Curse''', may be cast only against heathens who do not practice the caster's religion.  When used against an enemy, the range is six [[Combat Hex|hexes]], or 30 feet.  Cursed creatures are entitled to a [[Saving Throws|saving throw]] vs. magic. Those affected recieve a -1 penalty to hit and -1 to their morale.  The curse spell lasts for 3 rounds per level.
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[[Category: Clerical Spells]][[Category: Don't Review until 2022]]

Latest revision as of 20:56, 20 September 2021

Bless.jpg
Bless
Range touch; reverse, 30 ft.
Duration 1 hour
Area of Effect up to 12 creatures
Casting Time 1 round
Saving Throw none; reverse negates
Level cleric (1st)

Strengthens warriors of the caster's religion, granting them +1 to hit with weapons, as well as granting a +1 bonus to morale, strengthening an ally's resolve.

Once the spell is cast and discharged, the caster is empowered to bestow the bless upon 1 to 12 creatures of the caster's religion — that is, persons who have been baptised or inaugurated into that religion. Each blessing requires one action point, which will mean that for more than a few persons, more than one round will be needed to fully discharge the spell. So long as the caster does not pick up any object or touch anything but desired persons, however, the power to bestow the bless will last up to ten rounds. Commonly, because of the spell's duration, the bless is made long before combat is entered into.

If a blessed creature acts against the caster's wishes, or in a manner inconsistent with the caster's religion, the spell's effect on that person will cease.

Curse

The reverse of the spell, Curse, may be cast only against heathens who do not practice the caster's religion. When used against an enemy, the range is six hexes, or 30 feet. Cursed creatures are entitled to a saving throw vs. magic. Those affected recieve a -1 penalty to hit and -1 to their morale. The curse spell lasts for 3 rounds per level.