Bard 1st Level Spells
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
alarm | 10 ft. | until tripped | 20 ft. diam./level | 1 round | none | creates a magic alarm as a warning |
animal friendship | 10 ft. | 10 rounds/level | 1 animal | 1 round | negates | compels an animal to obey |
animal trance | 25 ft. +5 ft./level | 3 rounds/level | 3 hit dice/level | 1 round | negates | enthralls animals through music |
audible glamer | 60 ft. +10 ft./level | 10 rounds/level | equals spell range | 1 round | none | creates the sound of multiple creatures |
change self | self | 10-60 +5 rounds/level | self | 1 round | none | transforms the caster's appearance |
command | 60 ft. | 2 rounds | 1 creature | 1 AP | negates* | compels a named action |
dancing lights | 60 ft. +10 ft./level | 5 rounds/level | 1 to 4 lights* | 1 round | none | creates from one to four torch lights |
friends | self | 5 rounds/level | 20 ft. +10 ft./level radius | 1 round | negates | increases charisma by 2-8 points |
invisibility to animals | touch | special* | 1 creature | 1 round | none | provides complete invisibility to animals |
mending | 40 ft. | permanent | 1 object | 1 round | none | repairs broken or damaged objects |
message | 240 ft. +40 ft./level | 5 rounds/level | receiver | 1 round | * | enables the caster to send a message |
perceive sound | 60 ft. + 5 ft./level | 5 rounds/level | 1 creature | 1 round | none | allows hearing of the faintest sounds |
remove fear | touch | permanent* | 3 creatures | 1 round | none* | restores courage and clarity |
tasha's hideous laughter | 25 ft. | 1 round/level | 1 creature/level | 1 round | negates | compels craetures to burst into laughter |
taunt | self | 1 attack* | 1 creature/level* | 1 round | negates | spurs enemies into attacking unwisely |
vanity | 30 ft. | 2 rounds/level | 2 creatures/level | 1 round | negates | gains the attention of other creatures |
ventriloquism | 10 ft./level | 4 rounds +1 round/level | 1 location | 1 round | none | enables the voice to be thrown |
See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables