Aid (spell)
Range | touch |
Duration | 2 +2 rounds per level; see below |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Increases the total hit points of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as healing. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 rounds, +2 rounds per level of the caster.
For the spell duration, the recipient also receives a +1 to hit bonus.
Unlike cure light wounds, cure serious wounds or cure critical wounds, the aid spell cannot be shared among multiple recipients.