Subterranean Lizard
Species | lizard |
No. Appearing | 1–6 |
Behaviour | parasocial |
Range | subterranean |
Size | 30 ft. long |
Weight | 3,000 lbs. |
Intelligence | 2 |
Armour Class | 5 |
Hit Dice | 6 |
Action Points | 5 |
Max. Stride | {{{stride}}} |
THAC0 | 17 |
Hp/Die | 3d5 |
Attack Forms | fangs |
Damage | 4–24 |
Special Attacks | snap |
Though cold blooded, the subterranean lizard is able to thrive in deep subterranean areas that are warmed by geothermic energy. These meat eaters dwell in large caves where underground lakes form, feeding upon fish and other creatures who pass by. They are able to remain submerged for up to twenty minutes at a time, and like to rest in warm shallows where they can lie flat and yet breathe. These lizards very rarely emerge onto the surface, but they have been known to do so.
Contrary to rumours, subterranean lizards are not intelligent enough to be tamed or domesticated. They are large enough and clever enough to break through doors when they smell meat on the other side, invading humanoid lairs; for that reason, these lizards are dreaded, for they can be aggressive when hungry. If a subterranean lizard makes a kill that is very large, something like its own weight or greater, then it will drag the carcass back to their lair to consume it over several days.
These creatures have very powerful jaws that snap, causing greater damage. When a subterranean lizard rolls a natural 20, the damage done is quadruple, not double; each successive 20 then increases this multiplier by 1, so that a second 20 would mean quintuple damage and a third would be hextuple.
See Bestiary