Shatter (spell)
Shatter causes a vibration powerful enough to burst both ordinary and magical objects apart. The destruction is effective enough to prevent the restoration of such items using cantrips or the mending spell. Only one object can be affected, with a limit of 50 lb. per experience level. Normal objects don't gain a saving throw as items.
Range | 60 ft. |
Duration | permanent |
Area of Effect | 1 object; 50 lb. per level |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | mage (2nd) |
If a large composite object, like a wagon, is too large to be affected by the spell, the caster can nevertheless damage some part, such as a wheel or axle. The spell could be used to shatter a board in the side of a ship's hull or a support beam in a building, as these are likewise singular objects connected to a constructed whole.
As the spell uses pressure inside the object to produce the effect, only hard materials can be affected — such as wood, ceramic, brick, glass, metal, mineral and the like. Soft objects made of clay, leather, cloth and vegetable material cannot be shattered.
Grenade-like Effects
When an object shatters, the effects are similar to those of a grenade. Those within a combat hex, or 5 ft. of the explosion, suffer 1-4 hit points of damage. If the object shatters while in the hands or upon the person of a creature, the damage sustained is 2-8. The overall affected area is a 25 wide diameter circle.
Prepared food within the circle is ruined, as random shards within cause 2-5 damage if the food is eaten. Humans and demi-humans who walk in bare feet into the circle will suffer 1 damage per round. Most humanoids have tougher skin and won't be thus affected.
Magic
Magical items are entitled to a saving throw. The effect of the spell towards a magic item is equivalent to "disintegrate." Magic items such as armour and weapons that possess a protective or attack bonus receive that bonus when calculating their saving throw. Shattered magic items cannot be restored by any means.