Weapons List

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Weapon Damage # of Hands Break Chance Attack Form
ankus 2-5 one 1 in 8 hand-to-hand
axe (short) 1-4 one 1 in 5 hand-to-hand, hurled
battle axe 1-8 both 1 in 8 hand-to-hand
bola 1-4 both 1 in 6 hurled
bo stick 2-5 both 1 in 8 hand-to-hand
bow (long) 1-8 both 1 in 6 fired
bow (short) 1-6 both 1 in 6 fired
club 1-6 one 1 in 4 hand-to-hand, hurled
corseque 2-7 both 1 in 8 hand-to-hand
crossbow (heavy) 3-13 both 1 in 6 fired
crossbow (light) 3-9 both 1 in 6 fired
dagger 1-4 one 1 in 6 hand-to-hand, hurled
dart 1-3 one 1 in 6 hand-to-hand, hurled
flail 2-7 both 1 in 8 hand-to-hand
flail (horse) 2-5 one 1 in 6 hand-to-hand
glaive 1-6 both 1 in 10 hand-to-hand
godentag 2-8 one 1 in 4 hand-to-hand
guisarme 2-8 both 1 in 6 hand-to-hand
halberd 1-10 both 1 in 5 hand-to-hand
hammer (short) 1-3 one 1 in 6 hand-to-hand, hurled
hand axe 1-6 one 1 in 6 hand-to-hand, hurled
javelin 1-6 one 1 in 6 hurled
jo stick 1-4 both 1 in 10 hand-to-hand
lance 1-6 one 1 in 3 mounted
mace 2-7 one 1 in 6 hand-to-hand
maul 1-10 both 1 in 6 hand-to-hand
morning star 2-8 both 1 in 8 hand-to-hand
pike 1-8 both 1 in 8 hand-to-hand
quarterstaff 1-6 both 1 in 6 hand-to-hand
scimitar 1-8 one 1 in 6 hand-to-hand
sling 1-4 both 1 in 6 hurled
spear 1-6 both 1 in 4 hand-to-hand, hurled
staff sling 1-4 both 1 in 6 hurled
sword (bastard) 2-8 one 1 in 5 hand-to-hand
sword (broad) 2-8 one 1 in 4 hand-to-hand
sword (long) 1-8 one 1 in 6 hand-to-hand
sword (short) 1-6 one 1 in 6 hand-to-hand
sword (two-handed) 1-10 both 1 in 5 hand-to-hand
trident 2-7 both 1 in 6 hand-to-hand, hurled
warhammer 1-6 one 1 in 6 hand-to-hand, hurled

Weapons are available to player characters as proficiencies, chosen from the list shown. Assassins, fighters, paladins and rangers have no restrictions as to which weapons they can choose to use, but other character classes are limited as follows:

Bard: club, dagger, dart, javelin, quarterstaff, scimitar, sling, spear, sword (broad), sword (short)
Cleric: bola, bo stick, club, flail, godentag, jo stick, mace, morning star, quarterstaff, sling, staff sling, warhammer
Druid: bola, club, dagger, dart, javelin, quarterstaff, scimitar, sling, staff sling, spear, trident, warhammer
Illusionist or Mage: ankus, club, dagger, dart, quarterstaff
Monk: bo stick, club, corseque, crossbow, dagger, glaive, guisarme, halberd, hand axe, javelin, jo stick, pike, quarterstaff, spear
Thief: ankus, bola, bo stick, club, dagger, dart, godentag, jo stick, quarterstaff, scimitar, sling, staff sling, sword (bastard), sword (broad), sword (long), sword (short)

Weapon Notes

Apart from links that can be found on the weapons table, these additional notes are included:

battle axe: includes the military fork. Breaks will affect the handle 9 times out of 10.
bola: designed to take down humanoid creatures up to 350 lbs. in weight. If the thrower successfully hits AC 0, the balls and rope of the bola will wrap around the creature's body. The creature must make saving throw versus petrification or else the bola will trap the arms against the torso and the creature will be helpless. Otherwise, the creature has had the legs wrapped by the bola and will be able work free in 2-5 rounds. All other hits will simply cause damage.
corseque: includes the spetum.
flail (horse): includes the horseman’s mace and the horseman’s pick.
glaive: includes the couteaux de Breche, fauchard and partisan.
guisarme: includes the bardiche, bill, bill-guisarme, bill-hook, chauves souris, glaive-guisarme, guisarme-voulge, lochaber axe, lucerne hammer, ranseur, ransom, rhonca, roncie, runka, scorpion and voulge.
lance: indicates the damage done when used from a light horse. When using the lance on a medium warhorse, add 1 point to the damage. When used from a heavy warhorse (including the paladin's warhorse), add +2. When the lance is used in charging, damage is doubled. The lance is too heavy or cumbersome to use as a hand-to-hand weapon; it must be balanced upon a carriage attached to the horse's harness.
mace: includes the holy water sprinkler.
pike: includes the bec de corbin, Bohemian ear-spoon and fauchard-fork.
scimitar: includes the cutlass, sabre, sickle-sword and tulwar.
short axe: includes the pick axe.
Missile Range in Combat Hexes
Weapon Point
Blank
Short Medium Long
axe (short) 2 3-5 6-7 8-10
bola 3-9 10-16 17-23
bow (long) 2-3 4-22 23-44 45-66
bow (short) 2-3 3-16 17-32 33-48
club 2 3-5 6-7 8-9
crossbow (heavy) 2 3-14 15-28 29-40
crossbow (light) 2 3-10 11-20 21-30
dagger 2 3-5 6-9 10-12
dart 2 3-5 6-10 11-15
hammer (short) 2 3-4 5-6 7-8
hand axe 2 3-6 7-9 10-13
javelin 2 3-9 10-18 19-27
sling 2-13 14-25 26-37
spear 2 3-6 7-12 13-18
staff sling 4-18 19-35 36-52
trident 2 3-5 6-9 10-13
warhammer 2 3-5 6-8 9-11

Missile Ranges

The table below gives ranges for missile weapons. Weapons thrown or fired at point blank range are +1 to hit. There is no adjustment at short range. Medium range gives a -2 penalty, while long range gives a -5 penalty.


See Combat