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  • [[Type-7 Hex]]
    2 KB (409 words) - 20:40, 5 December 2022
  • ...range of up to 15 feet outward when they launch their attacks (3 [[Combat Hex|hexes]]. The creature is capable of assaulting opponents from all directio '''Breath weapon.''' The fire-breathing hydra produces a jet that's one hex wide and two hexes long from each head; this causes 8 damage (half if saved
    8 KB (1,202 words) - 01:47, 18 October 2023
  • ...ng the initial movement, the character should select a [[Type-4 Hex|type-4 hex]], which typically includes a moderate-sized [[Village|village]], potential
    6 KB (946 words) - 23:17, 27 October 2023
  • ...row into a full-fledged troll. This limb can move fairly fast, 3 [[Combat Hex|hexes]] per round. It must be caught, contained and then disposed of, as d
    6 KB (977 words) - 16:25, 27 June 2022
  • [[Type-7 Hex]]
    3 KB (416 words) - 01:47, 3 November 2023
  • ...tally [[Attacking in Combat|attacking]] any creature within three [[Combat Hex|combat hexes]] of a marilith is perilous. ...en transitioning from place to place more swiftly than traversing a single hex. A favored tactic involves attacking a nearby adversary, teleporting, and t
    8 KB (1,091 words) - 21:22, 2 November 2023
  • [[Type-7 hex]]
    3 KB (504 words) - 22:21, 10 December 2022
  • | '''[[20-mile Hex Map|20-mile hex]]''' || 20 || 35,200 || 105,600 || 346.41 || 58,963 || 221,702 || 9,657,361 | '''[[6-mile Hex Map|6-mile hex]]''' || 6.667 || 11,733 || 35,200 || 38.494 || 6,552 || 24,636 || 1,073,040
    18 KB (2,807 words) - 05:52, 21 December 2022
  • ...ving from place to place in a combat more easily than moving even a single hex. They are known to attack, teleport, then use the remainder of their moveme
    4 KB (576 words) - 01:25, 4 September 2023
  • [[Type-7 Hex]]
    4 KB (575 words) - 21:54, 2 November 2023
  • ...d as a priority over any other action, retreating until reaching this four-hex distance. If rushed by an enemy, the commoner will break and flee, running ...sufficient [[Action Points|action points]] to both attack and move back on hex, they may do so; but if not, they must forgo an attack and prioritize givin
    13 KB (2,139 words) - 00:51, 13 August 2023
  • [[Type-7 Hex]]
    4 KB (692 words) - 23:56, 29 October 2023
  • ...acter, as described above, though the perimeter defended is increased by 1 hex (up to 15 ft. from the character), and therefore the attack range is increa
    11 KB (1,865 words) - 00:10, 25 April 2024
  • ...en transitioning from place to place more swiftly than traversing a single hex. A favored tactic involves attacking a nearby adversary, teleporting, and t
    6 KB (967 words) - 21:08, 2 November 2023
  • ...]]''' describes the AP cost to cross the distance from [[Combat Hex|hex to hex]], each being 5 feet in diameter. There are four manners of movement, or " ...creatures, with longer strides or due to their biology, have AP costs per hex that allow them to move faster than ordinary humanoids. Horses have variou
    35 KB (5,652 words) - 23:15, 3 June 2024
  • Hexes are [[20-mile Hex Map|20 miles]] in diameter. Total area depicted equals 403,095 sq.m.
    9 KB (1,460 words) - 20:23, 12 August 2023
  • ...rties can search a square mile of land per day. A [[2-mile Hex Map|2-mile hex]] could be searched completely in a little more than 4 days.
    50 KB (8,381 words) - 21:46, 1 November 2023
  • ...on watercraft. Familiar with 3-6 nearest wilderness hexes (size [[20-mile Hex Map|20-mile]] diameter), knowing holes and other mysterious places that mig ...mprise between 200 and 1,200 "bovates," or 30-acre partitions, per 20-mile hex. One bovate is occupied by one family, and so if the character's progenito
    276 KB (42,529 words) - 18:03, 30 May 2024

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