Haze (cantrip)

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Haze
Range 20 ft.
Duration 3 rounds
Area of Effect 15 ft. radius, 7 ft. high
Casting Time 2 action points
Saving Throw none
Level cantrip


Transforms the air so that it will become visibly hazy, so that objects and persons will be more difficult to see for those within the area of effect, or looking through it.

Attacks against creatures inside suffer a penalty of -1 to hit. Missiles fired through the area of effect receive a -1 penalty to hit per hex of the target beyond the haze. For example, a target creature placed three hexes beyond the haze would be -3 to hit. All creatures attacking inside the haze with melee weapons do so with a -2 penalty.

Once the haze is created, it cannot be moved. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.


See Illusionary Cantrips