Difference between revisions of "Lizardfolk"
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{{Bestiarychart | {{Bestiarychart | ||
| name = Lizard Man | | name = Lizard Man | ||
− | | species = humanoid (reptiloid) | + | | species = [[Humanoid|humanoid]] (reptiloid) |
| noapp = 2–20 | | noapp = 2–20 | ||
| behaviour = clan | | behaviour = clan | ||
− | | range = coral reefs, intertidal, jungle | + | | range = [[Coral Reefs (range)|coral reefs]], [[Intertidal (range)|intertidal]], [[Jungle (range)|jungle]] |
| size = 7 ft. tall | | size = 7 ft. tall | ||
| weight = 320 lbs. | | weight = 320 lbs. |
Revision as of 23:41, 18 August 2020
Species | humanoid (reptiloid) |
No. Appearing | 2–20 |
Behaviour | clan |
Range | coral reefs, intertidal, jungle |
Size | 7 ft. tall |
Weight | 320 lbs. |
Intelligence | 7–8 |
Armour Class | 4 |
Hit Dice | 2+1 |
Action Points | 5 |
Max. Stride | {{{stride}}} |
THAC0 | 19 |
Hp/Die | 2d4 |
Attack Forms | claw/claw, bite (or replace claw with weapon) |
Damage | 1–4/1–4, 2–8 |
Special Attacks | strength (18) |
Lizard men are semi-aquatic, breathing air but often (35%) dwelling totally underwater and having caves which are not water filled in which they lair. They are typically found in swamps, marshes, and similar places. They band together in rough tribal form. They are omnivorous, but lizard men are likely to prefer human flesh to other foods. In this regard they have been known to ambush humans, gather up the corpses and survivors as captives, and take the lot back to their lair for a rude and horrid feast. About 1 tribe in 10 has evolved to a higher state. These lizard men will dwell in crude huts, use shields (thus armor class 4) and hurl barbed darts (3” range, 1-4 points damage) or javelins (1-6 hit points damage) before closing with enemies. In combat these advanced lizard men employ clubs (treat as morning stars). They speak their own language.
See Bestiary