Difference between revisions of "Locathah"
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| name = Locathah | | name = Locathah | ||
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| special = +1 to hit and damage with dagger/trident, [[Speak with Animals (spell)|speak with animals]], [[Tongue (attack)|tongue]] | | special = +1 to hit and damage with dagger/trident, [[Speak with Animals (spell)|speak with animals]], [[Tongue (attack)|tongue]] | ||
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The locathah are a humanoid race of aquatic nomads, roaming shallow seas [[Hunting (technology)|hunting and gathering]]. They have fish-like heads with large eyes and are covered with scales, from which large fin-like ears, fine hairlike growths behind their ears and below their chins, and toothless mouths. Locathah prefer to fight with tridents, but they also have short knives; both are typically made of hard bone, with multiple serrated points. | The locathah are a humanoid race of aquatic nomads, roaming shallow seas [[Hunting (technology)|hunting and gathering]]. They have fish-like heads with large eyes and are covered with scales, from which large fin-like ears, fine hairlike growths behind their ears and below their chins, and toothless mouths. Locathah prefer to fight with tridents, but they also have short knives; both are typically made of hard bone, with multiple serrated points. | ||
+ | [[File:Locathah.jpg|left|350px]] | ||
They have a long '''tongue''' that they can use when out of water to seize hold of an enemy; if they hit with it, this tongue does no damage but will [[Stun Lock|stun]] an opponent up to the locathah's size. It is common for locathah to use this attack to pull their enemies into the water, where they will be less able to defend themselves; a stunned victim must make a [[Ability Checks|dexterity check]] (-4 penalty) or else topple forward. | They have a long '''tongue''' that they can use when out of water to seize hold of an enemy; if they hit with it, this tongue does no damage but will [[Stun Lock|stun]] an opponent up to the locathah's size. It is common for locathah to use this attack to pull their enemies into the water, where they will be less able to defend themselves; a stunned victim must make a [[Ability Checks|dexterity check]] (-4 penalty) or else topple forward. | ||
Revision as of 19:20, 18 August 2020
Species | humanoid (ichthyes) |
No. Appearing | 3–30 |
Behaviour | clan |
Range | intertidal, ocean banks |
Size | 5 ft. 9 in. tall |
Weight | 190 lbs. |
Intelligence | 11–12 |
Armour Class | 6 |
Hit Dice | 2+3 |
Action Points | 5 |
Max. Stride | {{{stride}}} |
THAC0 | 19 |
Hp/Die | d8 |
Attack Forms | by weapon type |
Damage | varies |
Special Attacks | +1 to hit and damage with dagger/trident, speak with animals, tongue |
The locathah are a humanoid race of aquatic nomads, roaming shallow seas hunting and gathering. They have fish-like heads with large eyes and are covered with scales, from which large fin-like ears, fine hairlike growths behind their ears and below their chins, and toothless mouths. Locathah prefer to fight with tridents, but they also have short knives; both are typically made of hard bone, with multiple serrated points.
They have a long tongue that they can use when out of water to seize hold of an enemy; if they hit with it, this tongue does no damage but will stun an opponent up to the locathah's size. It is common for locathah to use this attack to pull their enemies into the water, where they will be less able to defend themselves; a stunned victim must make a dexterity check (-4 penalty) or else topple forward.
They are known to dwell in warm, sub-tropical seas the world-wide, though they are most plentiful from the Malabar Coast to the East Indies. They have no king, but there are rumours that they are so common in some undersea lands that no other seagoing race may encroach there.
See Bestiary