Difference between revisions of "Animal Summoning I (spell)"
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| − | + | '''Animal Summoning I''' is a spell that magically produces animal forms that would normally occur in the environment in which the spell is cast; one formed, these animals appear in empty [[Combat Hex|hexes]] as determined by the caster, within the spell's range. | |
{{Spelltable | {{Spelltable | ||
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Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on. | Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on. | ||
| − | {| class="wikitable" style="float: | + | {| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;" |
|+Temperate & Arctic Ranges | |+Temperate & Arctic Ranges | ||
! rowspan="2"|Animal !! rowspan="2"|No.<br>Appearing !! colspan="5"|Range | ! rowspan="2"|Animal !! rowspan="2"|No.<br>Appearing !! colspan="5"|Range | ||
Revision as of 19:51, 9 April 2026
Animal Summoning I is a spell that magically produces animal forms that would normally occur in the environment in which the spell is cast; one formed, these animals appear in empty hexes as determined by the caster, within the spell's range.
| Range | 40 ft. |
| Duration | 1 round per level |
| Area of Effect | special |
| Casting Time | 2 rounds |
| Saving Throw | none |
| Level | bard (4th); druid (4th) |
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.
Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.
| Animal | No. Appearing |
Range | ||||
|---|---|---|---|---|---|---|
| Alpine | Steppe | Taiga | Tundra | Woodland | ||
| badger (common) | 4-10 | — | 01-07 | — | — | 01-09 |
| bat (giant) | 4-11 | — | — | 01-08 | 01-15 | 10-17 |
| beaver (common) | 3-18 | — | — | 16-25 | — | 18-21 |
| bighorn sheep | 2-5 | 01-74 | — | — | — | — |
| coyote | 5-20 | — | 08-10 | — | — | — |
| dhole | 4-11 | — | 11-16 | — | — | 22-29 |
| Eurasian lynx | 2-6 | — | — | 26-51 | — | 30-43 |
| golden jackal | 5-20 | — | 17-19 | — | — | 44-47 |
| grey wolf | 2-5 | — | 20-33 | 52-85 | 16-00 | 48-64 |
| horse (wild) | 2-4 | — | 34-52 | — | — | — |
| ibex | 4-13 | 75-00 | 53-57 | — | — | 65-71 |
| porcupine (common) | 1-4 | — | — | 86-92 | — | 72-75 |
| pronghorn antelope | 2-6 | — | 58-69 | — | — | — |
| sable antelope | 2-4 | — | 70-86 | — | — | 76-96 |
| skunk (common) | 1-4 | — | 87-89 | 93-00 | — | 97-00 |
| white-tailed deer | 2-6 | — | 90-00 | — | — | — |