Difference between revisions of "Dust Devil (spell)"
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The cleric must only expend 1 AP to move the dust devil, regardless of the distance the dust devil is moved. No actual concentration is necessary and the dust devil will continue to whirl and attack in a space if not moved. Attacked creatures who are not stunned are -4 to attack when harried by a dust devil, and must expend 2 AP to move away from the dust devil. | The cleric must only expend 1 AP to move the dust devil, regardless of the distance the dust devil is moved. No actual concentration is necessary and the dust devil will continue to whirl and attack in a space if not moved. Attacked creatures who are not stunned are -4 to attack when harried by a dust devil, and must expend 2 AP to move away from the dust devil. | ||
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[[Category:Clerical Spells]] | [[Category:Clerical Spells]] | ||
Revision as of 16:26, 14 February 2020
| Range | 30 ft. |
| Duration | 1 round per level |
| Area of Effect | special |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | cleric (2nd) |
Conjures a minor air elemental which can move up to six hexes (30 ft.) per round at the cleric’s behest. The dust devil appears as a whirlwind with a one hex wide circle and 15 ft. tall; it cannot lift itself off the ground.
The dust devil can only be attacked by magical weapons and spells, and has effectively 9 hit points. It attacks as a 9 HD creature; it is armor class 4. The devil, if it hits, causes 1-8 damage.
The creature attacks as many creatures as are found in the space of one hex, which will also be its destination hex that round. A dust devil automatically disrupts spell casting for any person whom it passes through or attacks (regardless of success to hit).
Gaseous creatures cannot pass through a dust devil, and will be disoriented for 1-3 rounds after a devil has attacked them (though the devil will do no damage). A dust devil will cause obscurement or stinking cloud to swirl, but will not disperse either. A gust of wind will dissipate a dust devil.
The cleric must only expend 1 AP to move the dust devil, regardless of the distance the dust devil is moved. No actual concentration is necessary and the dust devil will continue to whirl and attack in a space if not moved. Attacked creatures who are not stunned are -4 to attack when harried by a dust devil, and must expend 2 AP to move away from the dust devil.
