Difference between revisions of "Detect Poison (spell)"
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− | + | After invoking the spell, the caster is able to move and sweep areas throughout the spell's duration. Each object, creature or feature to be examined requires one round. The actual form of the poison is not determined, though the dweomer gives a very good sense of how toxic the poison is, or would be if imbibed or forced upon others. Likewise, the spell can discriminate between a venom, an [[Alchemy (sage study)|alchemical]] substance, an [[Ingestive Poisons|ingestive poison]] or one that's [[Insinuative Poisons|insinuative]]. | |
== Countermeasures == | == Countermeasures == |
Revision as of 19:43, 7 November 2023
Detect poison is a spell that identifies the presence of poisonous substances in the caster's surroundings, as well as creatures whose attacks include the use of poison, vessels that contain poison or even poisonous gas. Likewise, the spell is able to identify food or water that contains impurities, which has the potential to bring sickness to those who consume it.
Range | self |
Duration | 3 rounds per level |
Area of Effect | 10 ft. wide, 5 ft. per level path |
Casting Time | 1 round |
Saving Throw | none |
Level | druid (1st) |
Contents
After invoking the spell, the caster is able to move and sweep areas throughout the spell's duration. Each object, creature or feature to be examined requires one round. The actual form of the poison is not determined, though the dweomer gives a very good sense of how toxic the poison is, or would be if imbibed or forced upon others. Likewise, the spell can discriminate between a venom, an alchemical substance, an ingestive poison or one that's insinuative.
Countermeasures
Although the spell gives no benefit in itself as to the treatment of those suffering from poison, it can help in guiding an herbalist or other physician in proscribing such aid. This benefit increases the chance of the antidote's success by 10%, +2% per level of the caster.