Difference between revisions of "Coin (symbol)"
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A +1 coin is also given for each [[Settlements|settlement]] a hex includes. This means a cultivated type-7 hex might have one coin gained from a settlement, but cannot gain a coin from it's location on water. A cultivated type-6 hex on a sea or lake, and with a settlement in it, might have 2 coins, neither of which was gained from its type. | A +1 coin is also given for each [[Settlements|settlement]] a hex includes. This means a cultivated type-7 hex might have one coin gained from a settlement, but cannot gain a coin from it's location on water. A cultivated type-6 hex on a sea or lake, and with a settlement in it, might have 2 coins, neither of which was gained from its type. | ||
− | == Meaning of | + | == Meaning of "Coin" == |
Revision as of 03:21, 8 December 2022
Coins are symbols used on game maps to represent the presence of commercial, financial and fiscal activity that occurs within a given civilised hex. The number of coins possessed by a hex is determined by the hex type, which in turn is a product of infrastructure.
Contents
Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexes possess many coins, while type-7 and type-8 hexes may have none at all.
Hex Type % |
Coins Gained | ||
---|---|---|---|
Cultivated | Mined | Oasis | |
8 or 7 | 0 | 0 | 0 |
6 | 0 | 1 | 0 |
5 | 0 | 1 | 0 |
4 | 1 | - | 2 |
3 | 2 | - | 3 |
2 | 3 | - | 4 |
1 | 5 | - | 6 |
Coin Location
Maps in which coins appear come from hexes with three designations: "cultivated," "mined" and "oasis." Cultivated hexes are primarily farm and pasture land, from which grow villages, towns and cities. Mined hexes exploit isolated areas for their mineral wealth. Type-5 to type-7 hexes that occur in mountains and other rocky places that are plainly non-arable are designated as mined. Any type of hex from 1 to 7, that appears in a well-watered valleys, hills or plains, is considered cultivated, with the exception of oasis. Oasis hexes can only occur in specific desert places where one or more isolated water sources are surrounded by desert.
In addition to the coins added by type, an additional +1 coin is awarded if the hex is located on a body of water that's at least four square miles in area, AND if the hex is a type 1 to 6 hex. The amount of land on the hex must also equal at least 4 square miles. Thus, lakeshores and coastal hexes collect more coins, thus having more active economies than inland hexes. Water-borne trade brings many more customers and is much more interesting as a place to invest.
A +1 coin is also given for each settlement a hex includes. This means a cultivated type-7 hex might have one coin gained from a settlement, but cannot gain a coin from it's location on water. A cultivated type-6 hex on a sea or lake, and with a settlement in it, might have 2 coins, neither of which was gained from its type.