Difference between revisions of "Noise (cantrip)"
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| name = Noise | | name = Noise | ||
| range = 30 ft. | | range = 30 ft. | ||
− | | duration = 1 round; see | + | | duration = 1 round; see text |
| area of effect = 1 creature | | area of effect = 1 creature | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] |
Revision as of 21:34, 21 June 2022
Range | 30 ft. |
Duration | 1 round; see text |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Creates a loud, steady ringing sound that's targeted at a single creature, who will be the only one to hear it unless a saving throw against magic is made. This roll is modified by -4. Failure to make save will cause the creature to become deaf for 1 round while the cantrip produces the noise and 1-4 rounds after. During this time the affected creature will be -4 armour class and will not be able to hear the instructions or entreaties of others.
An additional benefit of the cantrip is that during the initial round of noise, the affected creature will not be able to keep silent. It will emit a loud shout of pain and confusion, potentially drawing attention and making a sound that will cover a small sound made elsewhere.
See Also,
Audible Glamer (spell)
Illusionary Cantrips