Difference between revisions of "Injury"
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== Healing an Injury == | == Healing an Injury == | ||
− | + | Injuries can be healed in the same way as hit points, except that it requires 10 points of healing before the point is removed. Moreover, all injury points must be healed first before other healing can take place. | |
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+ | In the example above with Caleb, he would need 30 points of healing to remove his 3 points of injury. During that time, he would remain at -2 hit points — meaning that, with the rules surrounding negative hit points, his [[Ability Stats|ability stats]] would be penalised by 20%. When Caleb's injuries are healed, he may begin to restore hit points normally. | ||
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+ | Characters who are suffering from an injury are appropriately limited by that injury. A character with a broken leg cannot get up and move around. | ||
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This will mean that Caleb is quite vulnerable during this time; if he has been sufficiently reduced in hit points, according to the negative hit point rules, he may be unconscious for a lengthy time, so that his body will need to be carried until he is sufficiently healed. | This will mean that Caleb is quite vulnerable during this time; if he has been sufficiently reduced in hit points, according to the negative hit point rules, he may be unconscious for a lengthy time, so that his body will need to be carried until he is sufficiently healed. |
Revision as of 05:35, 23 May 2022
Injuries are physical traumas that surpass the ordinary loss of hit points. Caused by accidents, falls and unusually heavy blows in combat, an injury indicates that the character is seriously hurt. The result accounts for broken bones and bone fractures, ligament and tendon injuries, organ failures, amputation, dismemberment, lung scarring and effects from disease or poison, among other things. The injury rule encapsulates traumas to the body that would take much longer to heal than ordinary hit points.
When a character suffers 15 or more hit points of damage in a single blow, the character receives an injury. In addition to the lost hit points, the character also suffers 1 injury point. For each additional 5 points of damage suffered in a single blow
- For example, Caleb the Druid falls 30 feet and suffers 25 damage reducing him from his normal 23 maximum to -2 hit points. In addition, he receives 3 injury points. With so many possible ways to receive an injuries, and possible injuries that might result, it's recommended that the DM assign a credible injury in these situations, rather than imposing a random injury chart. A standardised chart is likely to produce irreconciliable results too often to be really useful.
Healing an Injury
Injuries can be healed in the same way as hit points, except that it requires 10 points of healing before the point is removed. Moreover, all injury points must be healed first before other healing can take place.
In the example above with Caleb, he would need 30 points of healing to remove his 3 points of injury. During that time, he would remain at -2 hit points — meaning that, with the rules surrounding negative hit points, his ability stats would be penalised by 20%. When Caleb's injuries are healed, he may begin to restore hit points normally.
Characters who are suffering from an injury are appropriately limited by that injury. A character with a broken leg cannot get up and move around.
This will mean that Caleb is quite vulnerable during this time; if he has been sufficiently reduced in hit points, according to the negative hit point rules, he may be unconscious for a lengthy time, so that his body will need to be carried until he is sufficiently healed.