Difference between revisions of "Smokepuff (cantrip)"

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'''Smokepuff''' conjures a small cloud of coloured smoke that obscures everything within the space of one [[Combat Hex|combat hex]] — note the [[Cantrip|cantrip's]] area of effect extends just beyond the hex's boundary.  The puff will quickly dissipate, but for a single round, persons inside the puff are effectively invisible and -8 [[Roll to Hit|to hit]].  This allows enough time for persons to flee without being seen, if the smokepuff can be used to block [[Line-of-sight|line-of-sight]].
  
 
{{Spelltable
 
{{Spelltable
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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = [[Cantrip|cantrip]]
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| level = cantrip
 
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If cast upon an enemy hex — someone unprepared for the effect — they will be blinded for one round.  If attempting to move out of the smokepuff, they will enter a random adjacent hex before getting their bearings and adjusting for it.  Otherwise, the puff will simply dissipate without harm.
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If the puff is cast upon another character [[Spellcasting|discharging]] some other spell — such as [[Invisibility (spell)|invisibility]] — then the obscurity caused could effectively hide the effect or source of that other magic.  In the case of invisibility, the character would be covered by smoke and then would just "disappear."  Various other ways of enhancing other magic with a smokepuff could be innovated; however, a single caster cannot discharge a spell and also discharge smokepuff at the same time; spellcasting is limited against this sort of thing.  It would need to be a cooperative effort with a minimum of two casters.
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The caster of smokepuff can choose the colour of the smoke.
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See [[Personal Cantrips]]
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[[Category: Cantrips]][[Category: Lacks Image]]

Revision as of 17:26, 4 October 2021

Smokepuff conjures a small cloud of coloured smoke that obscures everything within the space of one combat hex — note the cantrip's area of effect extends just beyond the hex's boundary. The puff will quickly dissipate, but for a single round, persons inside the puff are effectively invisible and -8 to hit. This allows enough time for persons to flee without being seen, if the smokepuff can be used to block line-of-sight.

Smokepuff
Range 20 ft.
Duration 1 round
Area of Effect 7 ft. diameter sphere
Casting Time 2 action points
Saving Throw none
Level cantrip

If cast upon an enemy hex — someone unprepared for the effect — they will be blinded for one round. If attempting to move out of the smokepuff, they will enter a random adjacent hex before getting their bearings and adjusting for it. Otherwise, the puff will simply dissipate without harm.

If the puff is cast upon another character discharging some other spell — such as invisibility — then the obscurity caused could effectively hide the effect or source of that other magic. In the case of invisibility, the character would be covered by smoke and then would just "disappear." Various other ways of enhancing other magic with a smokepuff could be innovated; however, a single caster cannot discharge a spell and also discharge smokepuff at the same time; spellcasting is limited against this sort of thing. It would need to be a cooperative effort with a minimum of two casters.

The caster of smokepuff can choose the colour of the smoke.


See Personal Cantrips