Difference between revisions of "Lich"

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{{Bestiarychart
 
{{Bestiarychart
 
| name = Lich
 
| name = Lich
| species = undead
+
| species = [[Undead|undead]]
 
| noapp = 1
 
| noapp = 1
 
| behaviour = malevolent
 
| behaviour = malevolent
| range = ruin
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| range = [[Ruin (range)|ruin]]
 
| size = 6 ft. 1 in. tall
 
| size = 6 ft. 1 in. tall
 
| weight = 160 lbs.
 
| weight = 160 lbs.
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| attack = touch
 
| attack = touch
 
| dmg = 1–10
 
| dmg = 1–10
| special = fear, magic to hit, paralysation, spell and elemental immunities, spell use
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| special = [[Fear (effect)|fear]], [[Magic to Hit|magic to hit]], [[Paralysation|paralysation]], [[Demonic Possession|Possession]], [[Immunities|immunities]], [[Spellcasting|spellcasting]]
 
}}
 
}}
A lich exists because of its own desires and the use of powerful and arcane
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magic. The lich passes from a state of humanity to a non-human, non-living
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The '''lich''', also "litch" or "lych," meaning a body or a corpse, is sometimes addressed as '''lichama,''' "the undead spirit using the body as a covering."  The lich appears as a skeleton swathed in clothes that have rotted over time, with eyesockets that are black pools with glowing points of light, from which the undead soul looks outwards.  They are often confused at first glance for a [[Wight|wight]].
existence through force of will. It retains this status by certain conjurations,
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enchantments, and a phylactery. A lich is most often encountered within its
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== Origin ==
hidden chambers, this lair typically being in some wilderness area or vast
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The existence of a lich derives from the use of powerful and arcane magics, which allow a wizard of sufficient power to transfer their own mind into a [[Magic Jar (spell)|magic jar]], while yet retaining consciousness. From this place — and the jar is indeed well hidden, for once the wizard's consciousness is placed there, it cannot be moved again — the wizard is able to manipulate the body, and feel what the body feels, while remaining safe from harm; for if the body is killed, the wizard cannot be so long as the jar is not discovered and destroyed.
underground labyrinth, and in any case both solidly constructed of stone and very
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dark. Through the power which changes this creature from human to lich, the
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However, after the passing of a normal lifespan, the magic jarred entity loses all touch with humanity, becoming deranged and darkly malevolent. While it could exchange its mortal body for another, the new body must be brought into contact with the jarred entity.  This is dangerous for the lich, and worse, demands a body that is strong enough to endure the lich's malignance, which can age a common young body to a corpse in a mere three years.  Over time, then, while a lich may have exchanged bodies many times, it is usually in some state of being a cadaver, as it awaits its next victim.
armor class becomes the equivalent of +1 plate armor and +1 shield (armor class
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0). Similarly, hit dice are 8-sided, and the lich can be affected only by magical
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attack forms or by monsters with magical properties or 6 or more hit dice.
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See [[Bestiary]]
 
See [[Bestiary]]
  
 
[[Category: Needs Rewrite]]
 
[[Category: Needs Rewrite]]

Revision as of 21:57, 22 August 2020

Lich
Species undead
No. Appearing 1
Behaviour malevolent
Range ruin
Size 6 ft. 1 in. tall
Weight 160 lbs.
Intelligence 18
Armour Class 0
Hit Dice 11+4
Action Points 5
Max. Stride {{{stride}}}
THAC0 13
Hp/Die d8
Attack Forms touch
Damage 1–10
Special Attacks fear, magic to hit, paralysation, Possession, immunities, spellcasting

The lich, also "litch" or "lych," meaning a body or a corpse, is sometimes addressed as lichama, "the undead spirit using the body as a covering." The lich appears as a skeleton swathed in clothes that have rotted over time, with eyesockets that are black pools with glowing points of light, from which the undead soul looks outwards. They are often confused at first glance for a wight.

Origin

The existence of a lich derives from the use of powerful and arcane magics, which allow a wizard of sufficient power to transfer their own mind into a magic jar, while yet retaining consciousness. From this place — and the jar is indeed well hidden, for once the wizard's consciousness is placed there, it cannot be moved again — the wizard is able to manipulate the body, and feel what the body feels, while remaining safe from harm; for if the body is killed, the wizard cannot be so long as the jar is not discovered and destroyed.

However, after the passing of a normal lifespan, the magic jarred entity loses all touch with humanity, becoming deranged and darkly malevolent. While it could exchange its mortal body for another, the new body must be brought into contact with the jarred entity. This is dangerous for the lich, and worse, demands a body that is strong enough to endure the lich's malignance, which can age a common young body to a corpse in a mere three years. Over time, then, while a lich may have exchanged bodies many times, it is usually in some state of being a cadaver, as it awaits its next victim.



See Bestiary