Difference between revisions of "Druid 1st Level Spells"
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Revision as of 17:16, 24 June 2020
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| animal friendship | 10 ft. | 10 rounds/level | 1 animal | 1 round | negates | compels an animal to obey |
| detect magic | self | 12 rounds | 10 ft. wide, 40 ft. path | 1 round | none | detects magic |
| detect poison | self | 3 rounds/level | 10 ft. wide, 5 ft./level path | 1 round | none | tells location & nature of poison |
| detect snares & pits | self | 4 rounds/level | 10 ft. wide, 40 ft. path | 1 round | none | reveals certain traps within view |
| entangle | 50 ft. | 10 +1 round/level | 40 ft. circle | 1 round | reduces | ensnares victims in vegetation |
| faerie fire | 80 ft. | 4 rounds/level | various* | 1 round | none | outlines objects & creatures with light |
| invisibility to animals | touch | special* | 1 creature | 1 round | none | provides complete invisibility to animals |
| locate animals | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location and number of desired animals |
| pass without trace | touch | 10 rounds/level | 1 creature/level | 1 round | none | conceals a detectable footprint or scent |
| precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
| predict weather | self | 2 hours/level | 4 mile radius | 1 round | none | gives foreknowledge of local weather |
| purify water | 40 ft. | permanent | 8 gallons/level | 1 round | none | eliminates poison & filth from water |
| shillelagh | touch | 1 round/level | 1 club | 1 round | none | transforms a club into a magical weapon |
| speak with animals | self | 5 rounds/level | 1 animal | 1 round | none | communicates with animals |
See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables