Difference between revisions of "Haze (cantrip)"

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| name = Haze
 
| name = Haze
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 3 rounds
+
| duration = 3 [[Combat Round|rounds]]
| area of effect = 5 ft. circle, 7 ft. high
+
| area of effect = 15 ft. radius, 7 ft. high
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
+
| level = [[Cantrip|cantrip]]
 
}}
 
}}
 
<br>
 
<br>
Transforms the air, so that it will become hazy, and therefore more difficult to see.
+
Transforms the air so that it will become visibly hazy, so that objects and persons will be more difficult to see for those within the area of effect, or looking through it.  
  
All attacks against creatures inside the area of effect are done at –1 [[Roll to Hit|to hit]]. Missile weapons fired at creatures where the line of sight is affected by the haze are done at –1 per hex beyond the haze itself. Thus, a creature three hexes behind the haze would be –3 to hit. Creatures attacking from inside the haze with melee weapons are -2 to hit.
+
[[Attacking in Combat|Attacks]] against creatures inside suffer a penalty of -1 [[Roll to Hit|to hit]]. [[Missile Weapons|Missiles]] fired through the area of effect receive a -1 penalty to hit per [[Combat Hex|hex]] of the target ''beyond'' the haze. For example, a target creature placed three hexes beyond the haze would be -3 to hit. All creatures attacking inside the haze with melee weapons do so with a -2 penalty.
 +
 
 +
Once the haze is created, it cannot be moved.  Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
  
Once the haze has been created it cannot be moved. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.
 
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]

Revision as of 18:55, 4 April 2021

Haze
Range 20 ft.
Duration 3 rounds
Area of Effect 15 ft. radius, 7 ft. high
Casting Time 2 action points
Saving Throw none
Level cantrip


Transforms the air so that it will become visibly hazy, so that objects and persons will be more difficult to see for those within the area of effect, or looking through it.

Attacks against creatures inside suffer a penalty of -1 to hit. Missiles fired through the area of effect receive a -1 penalty to hit per hex of the target beyond the haze. For example, a target creature placed three hexes beyond the haze would be -3 to hit. All creatures attacking inside the haze with melee weapons do so with a -2 penalty.

Once the haze is created, it cannot be moved. Because the haze is illusionary, it cannot be dispersed by wind or effects like precipitation.


See Illusionary Cantrips