Difference between revisions of "Animal Friendship (spell)"

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Giving a command requires 2 [[Action Points|action points]]; at any time, the caster can interrupt the animal and replace orders already in progress.
 
Giving a command requires 2 [[Action Points|action points]]; at any time, the caster can interrupt the animal and replace orders already in progress.
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== Experience ==
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[[Damage (hit points)|Damage]] done by the animal is not counted towards the caster's personal [[Experience (X.P.)|experience]], but damage received by the animal does contribute to the party's overall bonus experience.

Revision as of 06:02, 7 November 2023

Animal Friendship (spell) b.jpg

Animal Friendship is a spell that compels a single animal failing it's save vs. magic to carry out specific actions as directed by the caster for the spell's duration. If the animal successfully resists the spell's effects with a successful save, it remains unaffected. The number of hit dice the animal has is of no importance where the spell is concerned.

Animal Friendship
Range 10 ft.
Duration 10 rounds per level
Area of Effect 1 animal
Casting Time 1 round
Saving Throw negates
Level bard (1st); druid (1st)

The caster is limited to giving one command per round, at which time the caster must be within 10 feet of the animal when issuing instructions. The sole exception is the order, "Come!", which can be given within shouting distance — up to 120 feet. In response to this command, the animal moves swiftly towards the caster at its maximum speed.

Commands

Apart from the "Come!" command, other orders that can be given to the animal include:

  • "Attack." Using a hand gesture, the caster indicates the target the animal is directed to attack.
  • "Hunt." Used in sight of possible prey, which the animal is directed to take down and return as meat to the caster.
  • "Defend." The animal remains within 10 ft. of the caster and fights any who treaten the caster's well-being.
  • "Find." The animal is directed to search for an object or creature, then point or otherwise indicate it's location when found.
  • "Heel." The animal turns to follow three paces behind the caster.
  • "Feed." The animal eats what its given.
  • "Stay." The animal takes a position and remains there until released.

The animal diligently executes these commands to the best of its abilities until the spell's duration runs out. If the commanded action cannot be performed or if no further instructions are given, the animal waits of its own accord in its current position, engaging in activities such as sitting, grooming, perching, resting, stretching or some such, until the dweomer ceases.

Giving a command requires 2 action points; at any time, the caster can interrupt the animal and replace orders already in progress.

Experience

Damage done by the animal is not counted towards the caster's personal experience, but damage received by the animal does contribute to the party's overall bonus experience.