Difference between revisions of "Cantrip"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 51: Line 51:
 
|}
 
|}
  
=== Illusionary Cantrips ===
+
 
{| class="wikitable sortable" style="background-color:#fcf6e9;"
+
 
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
+
=== Legerdemain Cantrips ===
|-
+
 
| [[Coloured Lights (cantrip)|coloured lights]] || 60 ft. || 1 round/level || 15 ft. circle per globe || 1 round || none || Creates globes of illusionary light
 
|-
 
| [[Dim (cantrip)|dim]] || 10 ft. || 10 rounds || 1 light || 2 moves || none || Dims an existing light to half its strength
 
|-
 
| [[Haze (cantrip)|haze]] || 20 ft. || 3 rounds || 5 ft. circle, 7 ft. high || 2 moves || none || Creates a difficult to see through haze
 
|-
 
| [[Mask (cantrip)|mask]] || touch || 5 rounds || 1 creature || 3 moves || none || Transforms one creature to look like another
 
|-
 
| [[Mirage (cantrip)|mirage]] || sight || special || special || 2 moves || none || Makes an image appear on the landscape
 
|-
 
| [[Noise (cantrip)|noise]] || 30 ft. || 1 round; special || 1 creature || 2 moves || negates || Disorients, causes temporary deafness
 
|-
 
| [[Rainbow (cantrip)|rainbow]] || horizon || 1-4 rounds || horizon || 2 moves || negates || Creates a rainbow to compel attention
 
|-
 
| [[Two D'llusion (cantrip)|two d'llusion]] || 10 ft. || 1 round/level || 6 ft. square || 2 moves || reveals || Creates a 2-dimensional illusion
 
|}
 
  
  

Revision as of 03:57, 3 November 2023

Cantrip.jpg

Cantrips are minor magical incantations that produce beneficial, albeit generally non-threatening effects. Nonetheless, they are similar to spells. Nearly all cantrips have a 10 ft. range and require less than a full round to cast. Only one may ever be cast per round, and never in the same round that a spell is either cast or discharged. Cantrips very rarely require concentration.

The understanding of this magic is often the initial foray of a student of magic in casting; most, even if they haven't graduated to an experience level, possess a few cantrips or more. As they progress through their apprenticeship, one typically gains a cantrip every 5 to 8 months, and some even faster.

Types

Cantrips are divided into seven types:


All of these are available to illusionists; six may be used by mages, with the exception being illusionary cantrips.

Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Haunting Sound

Spell Range Duration Area of Effect Casting Save Description
crack 10 ft. 1 AP 10 ft. circle* 2 AP negates whip sound; scares animals and distracts
croak 60 ft. 1 round 60 ft. circle* 2 AP negates frog sound; compels frogs and distracts
creak 10 ft. 2 AP 20 ft. circle* 2 AP negates gate hinge sound; rusts hinges and distracts
drip 10 ft. until stopped 60 ft. 2 AP none water sound; compels investigation
footfall 30 ft. 1 round 30 ft. circle* 2 AP negates moving feet; lures away listeners
groan 10 ft. 3 AP 30 ft. circle* 2 AP negates sound of pain, drives animals away
knocking 10 ft. 3 AP 30 ft. circle 2 AP negates door knocking; compels investigation
moan 10 ft. 3 AP 10 ft. circle 2 AP negates sound of lament; compels morale check
rattle 10 ft. 2 AP 10 ft. circle* 2 AP negates sound of chains; causes wheels to rattle
snap 30 ft. instantaneous 10 ft. circle* 2 AP negates sound of snapping twig or a fire popping
thump 30 ft. 1 AP 1 creature 2 AP negates sound of a loud thump; frightens hearers
wheeze 20 ft. 1 AP 1 creature 2 AP negates sound of expelled air; forces some to surface
whistle 30 ft. 2 AP 1 creature 2 AP negates a low inhuman sound with an eerie message


Legerdemain Cantrips

See Also,
Illusionary Cantrip Tables
Magical Cantrip Tables