Difference between revisions of "Shatter (spell)"
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[[File:Shattered (spell).jpg|right|525px|thumb]] | [[File:Shattered (spell).jpg|right|525px|thumb]] | ||
− | '''Shatter''' | + | '''Shatter''' is a spell that generates a formidable vibration capable of rupturing both mundane and [[Magic Item|enchanted items]]. This is so potent that it thwarts any attempts at repairing these objects through [[Cantrip|cantrips]] or even the [[Mending (spell)|mending spell]]. It can only affect a single item, with a maximum weight limit of 50 pounds per [[Experience Level|experience level]]. |
{{Spelltable | {{Spelltable | ||
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| range = 60 ft. | | range = 60 ft. | ||
| duration = permanent | | duration = permanent | ||
− | | area of effect = 1 object; 50 lb. per | + | | area of effect = 1 object; 50 lb. per level |
| casting time = 1 [[Combat Round|round]] | | casting time = 1 [[Combat Round|round]] | ||
| save = none; see text | | save = none; see text | ||
| level = [[Mage 2nd Level Spells|mage (2nd)]] | | level = [[Mage 2nd Level Spells|mage (2nd)]] | ||
}} | }} | ||
+ | __TOC__ | ||
+ | Ordinary objects don't possess the means to resist this effect, but a magical item receives a [[Saving Throws|saving throw vs. magic]]. Lesser magical items, including scrolls and potions, or magical armour or weapons of +1, should roll save as though they were a 11th level mage. All other magic is counted as though | ||
+ | |||
If a large composite object, like a wagon, is too large to be affected by the spell, the caster can nevertheless damage some part, such as a wheel or axle. The spell could be used to shatter a board in the side of a ship's hull or a support beam in a building, as these are likewise singular objects connected to a constructed whole. | If a large composite object, like a wagon, is too large to be affected by the spell, the caster can nevertheless damage some part, such as a wheel or axle. The spell could be used to shatter a board in the side of a ship's hull or a support beam in a building, as these are likewise singular objects connected to a constructed whole. |
Revision as of 22:03, 9 November 2023
Shatter is a spell that generates a formidable vibration capable of rupturing both mundane and enchanted items. This is so potent that it thwarts any attempts at repairing these objects through cantrips or even the mending spell. It can only affect a single item, with a maximum weight limit of 50 pounds per experience level.
Range | 60 ft. |
Duration | permanent |
Area of Effect | 1 object; 50 lb. per level |
Casting Time | 1 round |
Saving Throw | none; see text |
Level | mage (2nd) |
Contents
Ordinary objects don't possess the means to resist this effect, but a magical item receives a saving throw vs. magic. Lesser magical items, including scrolls and potions, or magical armour or weapons of +1, should roll save as though they were a 11th level mage. All other magic is counted as though
If a large composite object, like a wagon, is too large to be affected by the spell, the caster can nevertheless damage some part, such as a wheel or axle. The spell could be used to shatter a board in the side of a ship's hull or a support beam in a building, as these are likewise singular objects connected to a constructed whole.
As the spell uses pressure inside the object to produce the effect, only hard materials can be affected — such as wood, ceramic, brick, glass, metal, mineral and the like. Soft objects made of clay, leather, cloth and vegetable material cannot be shattered.
Grenade-like Effects
When an object shatters, the effects are similar to those of a grenade. Those within a combat hex, or 5 ft. of the explosion, suffer 1-4 hit points of damage. If the object shatters while in the hands or upon the person of a creature, the damage sustained is 2-8. The overall affected area is a 25 wide diameter circle.
Prepared food within the circle is ruined, as random shards within cause 2-5 damage if the food is eaten. Humans and demi-humans who walk in bare feet into the circle will suffer 1 damage per round. Most humanoids have tougher skin and won't be thus affected.
Magic
Magical items are entitled to a saving throw. The effect of the spell towards a magic item is equivalent to "disintegrate." Magic items such as armour and weapons that possess a protective or attack bonus receive that bonus when calculating their saving throw. Shattered magic items cannot be restored by any means.