Difference between revisions of "Club (weapon)"
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[[File:Club (weapon).jpg|right|490px|thumb]] | [[File:Club (weapon).jpg|right|490px|thumb]] | ||
− | The '''club''', also the ''cudgel'', ''bludgeon'', ''shillelagh'', ''bang'' or ''knobkerrie'', doubles as a hand-held [[Melee|melee]] | + | The '''club''', also the ''cudgel'', ''bludgeon'', ''shillelagh'', ''bang'' or ''knobkerrie'', doubles as a hand-held [[Melee|melee]] [[Weapons List|weapon]] and [[Missile Weapons|hurled weapon]], made of only hardwood. In shape, it's a stick about 24 to 30 inches long, usually with a hardened, rounded knob on its end. It has the benefit that anyone can make a club, and that club-like objects — like a table-leg, piece of bannister or belaying pin — can [[Using Found Objects as Weapons|serve as a club]] if no other weapon is available. |
Clubs with spikes, metal-weighted heads, chiseled sharp edges or with metal studs are more correctly described as [[Mace (weapon)|maces]] or [[Godentag (weapon)|godentags]], and are not discussed here. | Clubs with spikes, metal-weighted heads, chiseled sharp edges or with metal studs are more correctly described as [[Mace (weapon)|maces]] or [[Godentag (weapon)|godentags]], and are not discussed here. | ||
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! Bow !! Point<br>Blank !! Short !! Medium !! Long | ! Bow !! Point<br>Blank !! Short !! Medium !! Long | ||
|- | |- | ||
− | | Club || 2 | + | | Club || 2 || 3-5 || 6-7 || 8-9 |
|} | |} | ||
− | [[Damage (hit points)|Damage]] from the club is 1-6, adjusted by [[Strength (ability stat)|strength]]. When hurled, the weapon's range is poor, as shown on the table. Hitting with a hurled club can be improved by a high [[Dexterity (ability stat)|dexterity]]. | + | [[Damage (hit points)|Damage]] from the club is 1-6, adjusted by [[Strength (ability stat)|strength]]. When hurled, the weapon's range is very poor, as shown on the table. Hitting with a hurled club can be improved by a high [[Dexterity (ability stat)|dexterity]]. If a [[Roll to Hit|roll to hit]] produces a [[Critical Hits & Fumbles#Fumbles|fumble]], the club will break on a 1 in 4. |
+ | |||
+ | The club is a [[Hereditary Weapon I (sage ability)|hereditary weapon]] in various forms, shown in brackets, for characters raised in the Dutch Colonies (knop), Leinster & Munster (shillelagh), Northumbria & Ulster (cudgel), among Plains Natives in America and the Zulu (knobkerrie). It's favoured among hermits, innkeepers and sailors. This grants a [[Roll to Hit|+1 bonus to hit]] for these peoples. |
Revision as of 04:54, 5 December 2021
The club, also the cudgel, bludgeon, shillelagh, bang or knobkerrie, doubles as a hand-held melee weapon and hurled weapon, made of only hardwood. In shape, it's a stick about 24 to 30 inches long, usually with a hardened, rounded knob on its end. It has the benefit that anyone can make a club, and that club-like objects — like a table-leg, piece of bannister or belaying pin — can serve as a club if no other weapon is available.
Clubs with spikes, metal-weighted heads, chiseled sharp edges or with metal studs are more correctly described as maces or godentags, and are not discussed here.
Combat
Bow | Point Blank |
Short | Medium | Long |
---|---|---|---|---|
Club | 2 | 3-5 | 6-7 | 8-9 |
Damage from the club is 1-6, adjusted by strength. When hurled, the weapon's range is very poor, as shown on the table. Hitting with a hurled club can be improved by a high dexterity. If a roll to hit produces a fumble, the club will break on a 1 in 4.
The club is a hereditary weapon in various forms, shown in brackets, for characters raised in the Dutch Colonies (knop), Leinster & Munster (shillelagh), Northumbria & Ulster (cudgel), among Plains Natives in America and the Zulu (knobkerrie). It's favoured among hermits, innkeepers and sailors. This grants a +1 bonus to hit for these peoples.