Difference between revisions of "Puissance (sage study)"
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The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms. | The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms. | ||
− | == Amateur == | + | == Sage Abilities == |
− | + | === Amateur === | |
− | + | * '''[[Close Drop (sage ability)|Close Drop]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting. | |
− | + | * '''[[Gain Proficiency (sage ability)|Gain Proficiency]]''': character begins with one more proficiency than is otherwise normal. | |
− | + | * '''[[Hereditary Weapon I (sage ability)|Hereditary Weapon I]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth. | |
− | + | * '''[[Shield as a Weapon (sage ability)|Shield as a Weapon]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit. | |
+ | * '''[[Strengthened Arm (sage ability)|Strengthened Arm]]''': the character is able to hurl weapons a greater distance than normal. | ||
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− | == | + | === Authority === |
− | :*'''[[ | + | * '''[[Draw Speed (sage ability)|Draw Speed]]''': decreases the penalty incurred by firing a [[Bow (weapon)|bow]] more quickly, while improving the time in which a [[Crossbow (weapon)|crossbow]] can be loaded. Also decreases the time to draw a weapon from a combatant's belt by 1 [[Action Points|action point]]. |
− | + | * '''[[Feint (sage ability)|Feint]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be. | |
− | + | * '''[[Hereditary Weapon II (sage ability)|Hereditary Weapon II]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth. | |
+ | * '''[[Main-gauche (sage ability)|Main-gauche]]''': the use of a dagger, rather than a shield, in parrying attacks. | ||
+ | * '''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired. | ||
+ | * '''[[Reduced Proficiency Penalty (sage ability)|Reduced Proficiency Penalty]]''': the combatant's proficiency penalty is lessened by 1 point. | ||
− | == Sage == | + | |
− | + | === Expert === | |
− | + | * '''[[Berserking (sage ability)|Berserking]]''': enables the combatant to berserk if reduced to 1 hit point or less. | |
− | + | * '''[[Improved Dual-wielding (sage ability)|Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types. | |
− | See | + | * '''[[Off-handed Cast (sage ability)|Off-handed Cast]]''': enables the combatant to throw a hurled weapon equally well with either hand. |
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+ | === Sage === | ||
+ | * '''[[Full Berserk (sage ability)|Full Berserk]]''': the character is able to berserk at will for a brief period. | ||
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+ | See also,<br> | ||
[[Assassin Sage Abilities]]<br> | [[Assassin Sage Abilities]]<br> | ||
[[Fighter Sage Abilities]]<br> | [[Fighter Sage Abilities]]<br> |
Revision as of 17:45, 3 July 2022
The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.
Sage Abilities
Amateur
- Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
- Gain Proficiency: character begins with one more proficiency than is otherwise normal.
- Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
- Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
- Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
Authority
- Draw Speed: decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded. Also decreases the time to draw a weapon from a combatant's belt by 1 action point.
- Feint: the art of causing an enemy to move towards a hex where the combatant does not wish to be.
- Hereditary Weapon II: character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
- Main-gauche: the use of a dagger, rather than a shield, in parrying attacks.
- Precise Hit: enables the character to break an enemy's weapon or shield as desired.
- Reduced Proficiency Penalty: the combatant's proficiency penalty is lessened by 1 point.
Expert
- Berserking: enables the combatant to berserk if reduced to 1 hit point or less.
- Improved Dual-wielding: reduces the penalties in fighting with two weapons of various types.
- Off-handed Cast: enables the combatant to throw a hurled weapon equally well with either hand.
Sage
- Full Berserk: the character is able to berserk at will for a brief period.
See also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities