Difference between revisions of "Thief Sage Abilities"

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Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Thief (class)|Thief Class]]. Starting at [[Experience Level|1st level]], the thief gains one field, and one study within that field.  This choice is left entirely to the player.  There are four fields to choose from:
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::'''Fraud''': intentional deceptions intended to secure unlawful gain of privilege or wealth, including attempts to deprive others of their legal rights.  Fraud often causes others to experience financial loss, a destruction of reputation and even be named guilty for the fraudster's actions.
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::'''Skulduggery''': the participation in underhanded or unscrupulous behaviour, enabling practices that are disreputable, unethical or illegal.
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::'''Streetwisdom''': describes familiarity with the criminal element and how to best to handle themselves in rough quarters and among rough people. Characters with this knowledge are savvy and elusive, and often possess unexpected talents.
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::'''Theft''': the bold acquisition of another's property, taking and keeping it without remorse or shame.  The act of thievery is understood as the central motivation to the thief's class, but thieves take from those they choose.
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The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of [[Sage Ability|sage abilities]] that await possession by player characters and others.  Following are a list of studies sorted by their field.<br>
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==== Fraud ====
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:'''[[Chicanery (sage study)|Chicanery]]''': deception through the use of trickery, begging or '''deception''', with an intent to gain a political, financial or corrupt purpose.
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:'''[[Double-dealing (sage study)|Double-dealing]]''': the art of swindling by first gaining the confidence of others, then using it to part others from their wealth.
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:'''[[Forgery (sage study)|Forgery]]''': techniques in creating false documentation, which is used to encourage others to believe in the character's status and legitimacy.
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==== Skulduggery ====
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:'''[[Backstabbing (sage study)|Backstabbing]]''': a blow that strikes at the weak point in a humanoid, enabling a less certain chance of death but a more certain chance of crippling an opponent.
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:'''[[Empowerment (sage study)|Empowerment]]''': training the mind to act wholly in concert with the body, to achieve higher focus and a greater mental flow.
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:'''[[Heightened Senses (sage study)|Heightened Senses]]''': improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection.
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:'''[[Setting Traps (sage study)|Setting Traps]]''': setting up mechanical devices for the purpose of detaining, damagine, wounding, injuring or killing unwanted trespassers.
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:'''[[Sure-footedness (sage study)|Sure-footedness]]''': climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence.
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==== Streetwisdom ====
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:'''[[Collaboration (sage study)|Collaboration]]''':

Revision as of 16:21, 17 August 2020

Below can be found a list of the knowledge fields and studies available to the Thief Class. Starting at 1st level, the thief gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:

Fraud: intentional deceptions intended to secure unlawful gain of privilege or wealth, including attempts to deprive others of their legal rights. Fraud often causes others to experience financial loss, a destruction of reputation and even be named guilty for the fraudster's actions.
Skulduggery: the participation in underhanded or unscrupulous behaviour, enabling practices that are disreputable, unethical or illegal.
Streetwisdom: describes familiarity with the criminal element and how to best to handle themselves in rough quarters and among rough people. Characters with this knowledge are savvy and elusive, and often possess unexpected talents.
Theft: the bold acquisition of another's property, taking and keeping it without remorse or shame. The act of thievery is understood as the central motivation to the thief's class, but thieves take from those they choose.


The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.

Fraud

Chicanery: deception through the use of trickery, begging or deception, with an intent to gain a political, financial or corrupt purpose.
Double-dealing: the art of swindling by first gaining the confidence of others, then using it to part others from their wealth.
Forgery: techniques in creating false documentation, which is used to encourage others to believe in the character's status and legitimacy.

Skulduggery

Backstabbing: a blow that strikes at the weak point in a humanoid, enabling a less certain chance of death but a more certain chance of crippling an opponent.
Empowerment: training the mind to act wholly in concert with the body, to achieve higher focus and a greater mental flow.
Heightened Senses: improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection.
Setting Traps: setting up mechanical devices for the purpose of detaining, damagine, wounding, injuring or killing unwanted trespassers.
Sure-footedness: climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence.


Streetwisdom

Collaboration: