Difference between revisions of "Illusionist 3rd Level Spells"

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|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in panic
 
|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in panic
 
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|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 20 ft. cube/level || 2 rounds || none* || cosmetically reinvents nearby terrain
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|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 60 ft. cube/level || 2 rounds || none* || cosmetically reinvents nearby terrain
 
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|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
 
|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message

Revision as of 18:41, 2 October 2023

Spell Range Duration Area of Effect Casting Save Description
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
dispel illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
hallucinatory terrain 40 ft./level 25 rounds/level 60 ft. cube/level 2 rounds none* cosmetically reinvents nearby terrain
illusionary script 5 ft./level permanent special 2 rounds none creates a secret message
invisibility 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
non-detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
paralysation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
phantom steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
rope trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
spectral double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
spectral milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
wraithform self 2 rounds/level self 2 rounds none enables the caster to become ethereal


See Also,
Illusionist
Illusionary Spell Acquisition
Illusionary Spell Tables