Difference between revisions of "Phantasmal Bow (spell)"
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− | + | [[File:Phantasmal Bow (spell).jpg|right|525px|thumb|]] | |
+ | '''Phantasmal Bow''' conjures an illusionary form of the [[Bow (weapon)|composite weapon]] used for archery, which can be "fired" by the caster with a high degree of accuracy. The range of the weapon is 48 hexes, all of which are treated as [[Missile Weapons|short range]] regardless of distance. The illusionist doesn't need a [[Weapon Proficiencies|proficiency]] in bow. | ||
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+ | {{Spelltable | ||
+ | | name = Phantasmal Bow | ||
+ | | range = self | ||
+ | | duration = 1 [[Combat Round|round]] per [[Experience Level|level]] | ||
+ | | area of effect = 240 ft. | ||
+ | | casting time = 1 round | ||
+ | | save = none | ||
+ | | level = [[Illusionist 2nd Level Spells|illusionist (2nd)]] | ||
+ | }} | ||
+ | |||
+ | The bow may be fired each round, causing 2-7 damage on a hit. It caster must roll to hit, though a bonus of +4 is gained; the caster should take bonuses from their [[Dexterity (ability stat)|dexterity]] into account, as well as bonuses from [[Hereditary Weapon I (sage ability)|hereditary weapons]] and any other bonuses that would apply to using a bow. | ||
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+ | To an observer, the caster appears to be loading the bow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evaporate. | ||
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+ | The "rounds" of the spell's duration only count when the bow is actually fired. However, once the spell is [[Spellcasting|discharged]], the caster must maintain a grip on the conjured bow to maintain the spell. If the caster forsakes this grip, the bow and further use of it are lost, until the next casting. | ||
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+ | [[Category: Illusionary Spells]] |
Latest revision as of 23:08, 15 April 2022
Phantasmal Bow conjures an illusionary form of the composite weapon used for archery, which can be "fired" by the caster with a high degree of accuracy. The range of the weapon is 48 hexes, all of which are treated as short range regardless of distance. The illusionist doesn't need a proficiency in bow.
Range | self |
Duration | 1 round per level |
Area of Effect | 240 ft. |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (2nd) |
The bow may be fired each round, causing 2-7 damage on a hit. It caster must roll to hit, though a bonus of +4 is gained; the caster should take bonuses from their dexterity into account, as well as bonuses from hereditary weapons and any other bonuses that would apply to using a bow.
To an observer, the caster appears to be loading the bow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evaporate.
The "rounds" of the spell's duration only count when the bow is actually fired. However, once the spell is discharged, the caster must maintain a grip on the conjured bow to maintain the spell. If the caster forsakes this grip, the bow and further use of it are lost, until the next casting.