Difference between revisions of "Bard 1st Level Spells"
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− | {| class="wikitable sortable" | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. |
− | + | ||
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | + | Should you seek more comprehensive information about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. |
+ | |||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
|- | |- | ||
| [[Alarm (spell)|alarm]] || 10 ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning | | [[Alarm (spell)|alarm]] || 10 ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning | ||
|- | |- | ||
− | | [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey | + | | [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an [[Animal|animal]] to obey |
|- | |- | ||
− | | [[Animal Trance (spell)|animal trance]] || 25 ft. +5 ft./level || 3 rounds/level || 3 | + | | [[Animal Trance (spell)|animal trance]] || 25 ft. +5 ft./level || 3 rounds/level || 3 hit dice/level || 1 round || negates || enthralls animals through music |
|- | |- | ||
− | | [[Audible Glamer (spell)|audible glamer]] || 60 ft. +10 ft./level || 10 rounds/level || equals spell range || 1 round || | + | | [[Audible Glamer (spell)|audible glamer]] || 60 ft. +10 ft./level || 10 rounds/level || equals spell range || 1 round || none || creates the sound of multiple creatures |
|- | |- | ||
| [[Change Self (spell)|change self]] || self || 10-60 +5 rounds/level || self || 1 round || none || transforms the caster's appearance | | [[Change Self (spell)|change self]] || self || 10-60 +5 rounds/level || self || 1 round || none || transforms the caster's appearance | ||
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| [[Ventriloquism (spell)|ventriloquism]] || 10 ft./level || 4 rounds +1 round/level || 1 location || 1 round || none || enables the voice to be thrown | | [[Ventriloquism (spell)|ventriloquism]] || 10 ft./level || 4 rounds +1 round/level || 1 location || 1 round || none || enables the voice to be thrown | ||
|} | |} | ||
− | + | ||
− | + | ||
− | See | + | See also,<br> |
[[Bard (class)]]<br> | [[Bard (class)]]<br> | ||
[[Bardic Spell Acquisition]]<br> | [[Bardic Spell Acquisition]]<br> | ||
+ | [[Bardic Spell Tables]] | ||
+ | |||
+ | [[Category: Bardic Spells]][[Category: Reviewed]] |
Latest revision as of 17:17, 7 November 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
alarm | 10 ft. | until tripped | 20 ft. diam./level | 1 round | none | creates a magic alarm as a warning |
animal friendship | 10 ft. | 10 rounds/level | 1 animal | 1 round | negates | compels an animal to obey |
animal trance | 25 ft. +5 ft./level | 3 rounds/level | 3 hit dice/level | 1 round | negates | enthralls animals through music |
audible glamer | 60 ft. +10 ft./level | 10 rounds/level | equals spell range | 1 round | none | creates the sound of multiple creatures |
change self | self | 10-60 +5 rounds/level | self | 1 round | none | transforms the caster's appearance |
command | 60 ft. | 2 rounds | 1 creature | 1 AP | negates* | compels a named action |
dancing lights | 60 ft. +10 ft./level | 5 rounds/level | 1 to 4 lights* | 1 round | none | creates from one to four torch lights |
friends | self | 5 rounds/level | 20 ft. +10 ft./level radius | 1 round | negates | increases charisma by 2-8 points |
invisibility to animals | touch | special* | 1 creature | 1 round | none | provides complete invisibility to animals |
mending | 40 ft. | permanent | 1 object | 1 round | none | repairs broken or damaged objects |
message | 240 ft. +40 ft./level | 5 rounds/level | receiver | 1 round | * | enables the caster to send a message |
perceive sound | 60 ft. + 5 ft./level | 5 rounds/level | 1 creature | 1 round | none | allows hearing of the faintest sounds |
remove fear | touch | permanent* | 3 creatures | 1 round | none* | restores courage and clarity |
tasha's hideous laughter | 25 ft. | 1 round/level | 1 creature/level | 1 round | negates | compels craetures to burst into laughter |
taunt | self | 1 attack* | 1 creature/level* | 1 round | negates | spurs enemies into attacking unwisely |
vanity | 30 ft. | 2 rounds/level | 2 creatures/level | 1 round | negates | gains the attention of other creatures |
ventriloquism | 10 ft./level | 4 rounds +1 round/level | 1 location | 1 round | none | enables the voice to be thrown |
See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables