Difference between revisions of "Personal Cantrips"
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| [[Bluelight (cantrip)|bluelight]] || 10 ft. || special || 10 ft. radius || 2 AP || none || creates a soft blue light that illuminates | | [[Bluelight (cantrip)|bluelight]] || 10 ft. || special || 10 ft. radius || 2 AP || none || creates a soft blue light that illuminates | ||
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− | | [[Bug (cantrip)|bug]] || 10 ft. || | + | | [[Bug (cantrip)|bug]] || 10 ft. || 1 hour || 1 creature || 2 AP || none || conjures a bug that pursues its victim |
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| [[Cricket (cantrip)|cricket]] || touch || special || 1 cricket || 2 AP || special || conjures a cricket that brings luck | | [[Cricket (cantrip)|cricket]] || touch || special || 1 cricket || 2 AP || special || conjures a cricket that brings luck | ||
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| [[Mouse (cantrip)|mouse]] || 10 ft. || 1 round || 1 creature || 2 AP || none || conjures a mouse that may cause disease | | [[Mouse (cantrip)|mouse]] || 10 ft. || 1 round || 1 creature || 2 AP || none || conjures a mouse that may cause disease | ||
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− | | [[Smokepuff (cantrip)|smokepuff]] || 20 ft. || 1 round || 7 ft. sphere || 2 AP || none || manifests a puff of smoke that dissipates | + | | [[Smokepuff (cantrip)|smokepuff]] || 20 ft. || 1 round || 7 ft. sphere || 2 AP || none* || manifests a puff of smoke that dissipates |
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| [[Spider (cantrip)|spider]] || 10 ft. || 1 round || 1 spider || 2 AP || none* || conjures a spider that may be poisonous | | [[Spider (cantrip)|spider]] || 10 ft. || 1 round || 1 spider || 2 AP || none* || conjures a spider that may be poisonous |
Latest revision as of 22:44, 30 November 2023
The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.
Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
bee | 10 ft.* | 1 round | 1 creature | 2 AP | special | conjures a bee that may cause a poor reaction |
bluelight | 10 ft. | special | 10 ft. radius | 2 AP | none | creates a soft blue light that illuminates |
bug | 10 ft. | 1 hour | 1 creature | 2 AP | none | conjures a bug that pursues its victim |
cricket | touch | special | 1 cricket | 2 AP | special | conjures a cricket that brings luck |
firefinger | 6 in. | 1 AP | 1 object | 2 AP | none | lights objects on fire |
gadfly | 10 ft. | 1 round | 1 creature | 2 AP | none* | conjures a gadfly that may dismount riders |
mouse | 10 ft. | 1 round | 1 creature | 2 AP | none | conjures a mouse that may cause disease |
smokepuff | 20 ft. | 1 round | 7 ft. sphere | 2 AP | none* | manifests a puff of smoke that dissipates |
spider | 10 ft. | 1 round | 1 spider | 2 AP | none* | conjures a spider that may be poisonous |
unlock | 10 ft. | permanent | 1 lock | 2 AP | none | unlocks or locks an existing lock |
See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables