Difference between revisions of "Cantrip"

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[[File:Cantrip.jpg|right|560px]]
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[[File:Cantrip.jpg|right|560px|thumb]]
 
'''Cantrips''' are minor magical incantations that produce beneficial, albeit generally non-threatening effects.  Nonetheless, they are similar to [[Spellcasting|spells]].  Nearly all cantrips have a 10 ft. range and require less than a full round to cast.  Only one may ever be cast per [[Combat Round|round]], and never in the same round that a spell is either cast or discharged.  Cantrips very rarely require concentration.
 
'''Cantrips''' are minor magical incantations that produce beneficial, albeit generally non-threatening effects.  Nonetheless, they are similar to [[Spellcasting|spells]].  Nearly all cantrips have a 10 ft. range and require less than a full round to cast.  Only one may ever be cast per [[Combat Round|round]], and never in the same round that a spell is either cast or discharged.  Cantrips very rarely require concentration.
 
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The understanding of this magic is often the initial foray of a [[Character Class#Training|student of magic]] in casting; most, even if they haven't graduated to an [[Experience Level|experience level]], possess a few cantrips or more.  As they progress through their [[Mage Apprentice (profession)|apprenticeship]], one typically gains a cantrip every 5 to 8 months, and some even faster.  
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The understanding of this magic is often the initial foray of a [[Character Class#Class Training|student of magic]] in casting; most, even if they haven't graduated to an [[Experience Level|experience level]], possess a few cantrips or more.  As they progress through their [[Mage Apprentice (profession)|apprenticeship]], one typically gains a cantrip every 5 to 8 months, and some even faster.  
  
 
== Types ==
 
== Types ==
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All of these are available to [[Illusionist (class)|illusionists]]; six may be used by [[Mage (class)|mages]], with the exception being illusionary cantrips.
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All of these are available to [[Illusionist (class)|illusionists]].  Six types may be used by [[Mage (class)|mages]], the exception being illusionary cantrips.
  
Should more comprehensive information be sought about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
 
  
=== Haunting Sound ===
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See also,<br>
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
|-
 
| [[Crack (cantrip)|crack]] || 10 ft. || 1 AP || 10 ft. circle* || 2 [[Action Points|AP]] || negates || whip sound; scares animals and distracts
 
|-
 
| [[Croak (cantrip)|croak]] || 60 ft. || 1 round || 60 ft. circle* || 2 AP || negates || frog sound; compels frogs and distracts
 
|-
 
| [[Creak (cantrip)|creak]] || 10 ft. || 2 AP || 20 ft. circle* || 2 AP || negates || gate hinge sound; rusts hinges and distracts
 
|-
 
| [[Drip (cantrip)|drip]] || 10 ft. || until stopped || 60 ft. || 2 AP || none || water sound; compels investigation
 
|-
 
| [[Footfall (cantrip)|footfall]] || 30 ft. || 1 round || 30 ft. circle* || 2 AP || negates || moving feet; lures away listeners
 
|-
 
| [[Groan (cantrip)|groan]] || 10 ft. || 3 AP || 30 ft. circle* || 2 AP || negates || sound of pain, drives animals away
 
|-
 
| [[Knocking (cantrip)|knocking]] || 10 ft. || 3 AP || 30 ft. circle || 2 AP || negates || door knocking; compels investigation
 
|-
 
| [[Moan (cantrip)|moan]] || 10 ft. || 3 AP || 10 ft. circle || 2 AP || negates|| sound of lament; compels [[Morale|morale check]]
 
|-
 
| [[Rattle (cantrip)|rattle]] || 10 ft. || 2 AP || 10 ft. circle* || 2 AP || negates || sound of chains; causes wheels to rattle
 
|-
 
| [[Snap (cantrip)|snap]] || 30 ft. || instantaneous || 10 ft. circle* || 2 AP || negates || sound of snapping twig or a fire popping
 
|-
 
| [[Thump (cantrip)|thump]] || 30 ft. || 1 AP || 1 creature || 2 AP || negates || sound of a loud thump; frightens hearers
 
|-
 
| [[Wheeze (cantrip)|wheeze]] || 20 ft. || 1 AP || 1 creature || 2 AP || negates || sound of expelled air; forces some to surface
 
|-
 
| [[Whistle (cantrip)|whistle]] || 30 ft. || 2 AP || 1 creature || 2 AP || negates || a low inhuman sound with an eerie message
 
|}
 
 
 
 
 
 
 
=== Legerdemain Cantrips ===
 
 
 
 
 
 
 
See Also,<br>
 
 
[[Illusionary Cantrip Tables]]<br>
 
[[Illusionary Cantrip Tables]]<br>
 
[[Magical Cantrip Tables]]
 
[[Magical Cantrip Tables]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 20:45, 19 February 2024

Cantrip.jpg

Cantrips are minor magical incantations that produce beneficial, albeit generally non-threatening effects. Nonetheless, they are similar to spells. Nearly all cantrips have a 10 ft. range and require less than a full round to cast. Only one may ever be cast per round, and never in the same round that a spell is either cast or discharged. Cantrips very rarely require concentration.

Contents

The understanding of this magic is often the initial foray of a student of magic in casting; most, even if they haven't graduated to an experience level, possess a few cantrips or more. As they progress through their apprenticeship, one typically gains a cantrip every 5 to 8 months, and some even faster.

Types

Cantrips are divided into seven types:


All of these are available to illusionists. Six types may be used by mages, the exception being illusionary cantrips.


See also,
Illusionary Cantrip Tables
Magical Cantrip Tables