Difference between revisions of "Dispel Exhaustion (spell)"
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− | '''Dispel Exhaustion''' is a spell that | + | '''Dispel Exhaustion''' is a spell that instantly revitalizes and reinvigorates the recipient, granting them the benefits of a full day's rest. Any fatigue or depleted energy the character may have suffered, whether from a [[Forced March|forced march]] or a prolonged [[Combat|battle]], is instantly removed upon the spell's [[Spellcasting|discharge]]. |
{{Spelltable | {{Spelltable | ||
Line 9: | Line 9: | ||
| casting time = 2 [[Combat Round|rounds]] | | casting time = 2 [[Combat Round|rounds]] | ||
| save = none; see text | | save = none; see text | ||
− | | level = [[Illusionist 4th Level Spells|illusionist (4th)]] | + | | level = [[Bardic 4th Level Spells|bard (4th)]], [[Illusionist 4th Level Spells|illusionist (4th)]] |
}} | }} | ||
+ | The recipient can remain awake easily for up to 16 hours following the spell's effect. However, if the character prefers to maintain their normal sleep pattern, they're able to fall asleep normally as desired. | ||
− | + | This spell provides [[Healing|healing]] equivalent to 1 [[Hit Points|hit point]] per [[Experience Level|level]] of the character, mimicking the effects of a full day's [[Rest (healing)|rest]]. Additionally, if the recipient is a spellcaster, they can immediately [[Spellbook|re-learn]] any spells they used that day, with a time cost of 15 minutes per spell level. | |
− | + | The character's need for [[Food|food]] is also affected. They only require 2 lbs. of food for that day, as the character is considered to have "rested" during his or her previous wakefulness. However, if the character engages in [[Travel|travel]] or battle within the next 16 hours, they'll require the expected amount of food for those activities. | |
− | Repeated use of the dispel exhaustion spell, | + | == Use in Moderation == |
+ | Repeated use of the dispel exhaustion spell, more than once every three days, carries a serious risk to the character's health. Used too often, the recipient must make a [[Constitution (ability stat)|system shock survival]] roll, with failure resulting in the character suffering 1d10 points of [[Damage (hit points)|damage]] per level of the '''caster'''. | ||
− | + | The caster, too, runs this risk if indulging in the spell too often. The damage may be lethal if the character's level is far below that of the caster, or if the recipient is in a state of disrepair when the spell is cast. | |
− | [[Category: Illusionary Spells]] | + | |
+ | [[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Reviewed]] |
Latest revision as of 16:00, 10 October 2023
Dispel Exhaustion is a spell that instantly revitalizes and reinvigorates the recipient, granting them the benefits of a full day's rest. Any fatigue or depleted energy the character may have suffered, whether from a forced march or a prolonged battle, is instantly removed upon the spell's discharge.
Range | touch |
Duration | permanent |
Area of Effect | 1 creature |
Casting Time | 2 rounds |
Saving Throw | none; see text |
Level | bard (4th), illusionist (4th) |
The recipient can remain awake easily for up to 16 hours following the spell's effect. However, if the character prefers to maintain their normal sleep pattern, they're able to fall asleep normally as desired.
This spell provides healing equivalent to 1 hit point per level of the character, mimicking the effects of a full day's rest. Additionally, if the recipient is a spellcaster, they can immediately re-learn any spells they used that day, with a time cost of 15 minutes per spell level.
The character's need for food is also affected. They only require 2 lbs. of food for that day, as the character is considered to have "rested" during his or her previous wakefulness. However, if the character engages in travel or battle within the next 16 hours, they'll require the expected amount of food for those activities.
Use in Moderation
Repeated use of the dispel exhaustion spell, more than once every three days, carries a serious risk to the character's health. Used too often, the recipient must make a system shock survival roll, with failure resulting in the character suffering 1d10 points of damage per level of the caster.
The caster, too, runs this risk if indulging in the spell too often. The damage may be lethal if the character's level is far below that of the caster, or if the recipient is in a state of disrepair when the spell is cast.