Difference between revisions of "Mage 3rd Level Spells"
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− | {| class="wikitable sortable" | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | + | |
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
+ | |||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
|- | |- | ||
− | | | + | | [[Blink (spell)|blink]] || self || 1 blink/level* || transfer up to 20 ft. || 2 rounds || none || allows short teleportation jumps |
+ | |- | ||
+ | | [[Clairaudience (spell)|clairaudience]] || self || 6 rounds/level || one location || 2 rounds || none || hears sound surrounding any location familiar to the caster | ||
+ | |- | ||
+ | | [[Clairvoyance (spell)|clairvoyance]] || self || 6 rounds/level || one location || 2 rounds || none || visually surveys any location familiar to the caster | ||
+ | |- | ||
+ | | [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 15 ft. radius circle* || 2 rounds || none || creates a downburst of rain | ||
+ | |- | ||
+ | | [[Detect Illusion (spell)|detect illusion]] || 10 ft./level || 20 rounds/level || 10 ft. path* || 1 round || none || discloses the true nature of illusions | ||
+ | |- | ||
+ | | [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. diameter cube || 2 rounds || none || eliminates temporal magic in the form of spells and powers | ||
+ | |- | ||
+ | | [[Explosive Runes (spell)|explosive runes]] | ||
+ | |- | ||
+ | | [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 action point || none || provides the semblance of being dead | ||
+ | |- | ||
+ | | [[Fireball (spell)|fireball]] || 10 +10 ft./level || instantaneous || 20 ft. radius sphere || 2 rounds || ½ damage || creates an explosive ball of fire that causes damage | ||
+ | |- | ||
+ | | [[Flame Arrow (spell)|flame arrow]] | ||
+ | |- | ||
+ | | [[Fly (spell)|fly]] | ||
+ | |- | ||
+ | | [[Gust of Wind (spell)|gust of wind]] | ||
+ | |- | ||
+ | | [[Haste (spell)|haste]] || 60 ft. || 1 round/level || 1 creature/3 levels || 2 rounds || none || doubles the movement speed of recipients | ||
+ | |- | ||
+ | | [[Hold Person (spell)|hold person]] || 60 ft. || 4 +1 round/level || 3 humanoids || 1 round || none || paralyses persons so they cannot move | ||
+ | |- | ||
+ | | [[Infravision (spell)|infravision]] | ||
+ | |- | ||
+ | | [[Invisibility, 10 ft. Radius (spell)|invisibility,<br>10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || allows multiple persons to become invisible | ||
+ | |- | ||
+ | | [[Leomund's Tiny Hut (spell)|Leomund's tiny hut]] | ||
+ | |- | ||
+ | | [[Lightning Bolt (spell)|lightning bolt]] || 40 +10 ft. per level || instantaneous || up to 3 targets || 2 rounds || ½ damage || evokes a powerful lightning strike on targets | ||
+ | |- | ||
+ | | [[Melf's Minute Meteors (spell)|Melf's minute meteors]] || 10 ft. per level || 1 round || 25 ft. circle;<BR>1 meteor per level || 2 rounds || none || calls down a collection of meteors to hit targets inside the area of effect | ||
+ | |- | ||
+ | | [[Monster Summoning I (spell)|monster summoning I]] || self || 10 +1 round per level || 30 ft. radius* || 2 rounds || none || conjures monsters to act as slaves for the caster | ||
+ | |- | ||
+ | | [[Protection from Malevolence, 15 ft. radius (spell)|protection from malevolence,<br>15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || creates a circle of protection against magic and attacks | ||
+ | |- | ||
+ | | [[Protection from Normal Missiles|protection from normal<br>missiles]] | ||
+ | |- | ||
+ | | [[Slow (spell)|slow]] || 90 +10 ft./level || 1 +1 round per level || 1 creature/3 levels || 2 rounds || none || halves the movement speed of creatures | ||
+ | |- | ||
+ | | [[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || plants the desire to perform an action in the recipient's mind | ||
+ | |- | ||
+ | | [[Tongues (spell)|tongues]] || self || 10 rounds || 30 ft. radius circle || 2 rounds || none* || enables comprehension and communication with languages | ||
+ | |- | ||
+ | | [[Water Breathing (spell)|water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || enables the recipient to breathe underwater | ||
+ | |} | ||
+ | |||
+ | |||
+ | See also,<br> | ||
+ | [[Mage (class)|Mage]]<br> | ||
+ | [[Magical Spell Acquisition]]<br> | ||
+ | [[Magical Spell Tables]]<br> | ||
+ | |||
+ | [[Category: Reviewed]] |
Latest revision as of 05:28, 24 May 2024
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
blink | self | 1 blink/level* | transfer up to 20 ft. | 2 rounds | none | allows short teleportation jumps |
clairaudience | self | 6 rounds/level | one location | 2 rounds | none | hears sound surrounding any location familiar to the caster |
clairvoyance | self | 6 rounds/level | one location | 2 rounds | none | visually surveys any location familiar to the caster |
cloudburst | 20 ft./level | 10 rounds* | 15 ft. radius circle* | 2 rounds | none | creates a downburst of rain |
detect illusion | 10 ft./level | 20 rounds/level | 10 ft. path* | 1 round | none | discloses the true nature of illusions |
dispel magic | 60 ft. | permanent | 30 ft. diameter cube | 2 rounds | none | eliminates temporal magic in the form of spells and powers |
explosive runes | ||||||
feign death | touch | 10 +3 rounds/level | 1 creature | 1 action point | none | provides the semblance of being dead |
fireball | 10 +10 ft./level | instantaneous | 20 ft. radius sphere | 2 rounds | ½ damage | creates an explosive ball of fire that causes damage |
flame arrow | ||||||
fly | ||||||
gust of wind | ||||||
haste | 60 ft. | 1 round/level | 1 creature/3 levels | 2 rounds | none | doubles the movement speed of recipients |
hold person | 60 ft. | 4 +1 round/level | 3 humanoids | 1 round | none | paralyses persons so they cannot move |
infravision | ||||||
invisibility, 10 ft. radius |
self | special | 10 ft. radius* | 2 rounds | none | allows multiple persons to become invisible |
Leomund's tiny hut | ||||||
lightning bolt | 40 +10 ft. per level | instantaneous | up to 3 targets | 2 rounds | ½ damage | evokes a powerful lightning strike on targets |
Melf's minute meteors | 10 ft. per level | 1 round | 25 ft. circle; 1 meteor per level |
2 rounds | none | calls down a collection of meteors to hit targets inside the area of effect |
monster summoning I | self | 10 +1 round per level | 30 ft. radius* | 2 rounds | none | conjures monsters to act as slaves for the caster |
protection from malevolence, 15 ft. radius |
touch | 6 rounds/level | 15 ft. radius circle | 2 rounds | none | creates a circle of protection against magic and attacks |
protection from normal missiles | ||||||
slow | 90 +10 ft./level | 1 +1 round per level | 1 creature/3 levels | 2 rounds | none | halves the movement speed of creatures |
suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | plants the desire to perform an action in the recipient's mind |
tongues | self | 10 rounds | 30 ft. radius circle | 2 rounds | none* | enables comprehension and communication with languages |
water breathing | touch | 1 hour/level | 1 creature* | 2 rounds | none | enables the recipient to breathe underwater |
See also,
Mage
Magical Spell Acquisition
Magical Spell Tables