Difference between revisions of "Empowerment (sage study)"
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− | + | '''Empowerment''' is a [[Sage Study|sage study]] in the [[Sage Field|fields]] of [[Skulduggery (sage field)|Skulduggery]] and [[Training (sage field)|Training]], training the mind to act wholly in concert with the body. This allows the character to strive more fully towards achievement and success. Participants in the study are able to enhance their performance or act in ways that promote success ahead of all other considerations, including self-preservation. With concentration, perseverance and sacrifice, the goal becomes ultimately attainable. | |
− | == | + | == Sage Abilities == |
− | + | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | |
− | |||
− | |||
− | == | + | === Amateur Status === |
− | + | * '''[[Affirmation (sage ability)|Affirmation]]''': prepare the mind and body to persevere against forces that would require a saving throw. | |
− | : | ||
− | |||
− | + | * '''[[Concentration (sage ability)|Concentration]]''': improves the body's performance in moments when the character has the freedom to fixate upon the goal. | |
− | |||
+ | * '''[[On Guard (sage ability)|On Guard]]''': ensures that a guard on duty has only a 1 in 6 chance of being surprised. | ||
+ | * '''[[Standard Bearer (sage ability)|Standard Bearer]]''': offers greater resolve to fellow combatants during battle. | ||
+ | <br> | ||
− | See | + | === Authority Status === |
+ | * '''[[Battle Cry (sage ability)|Battle Cry]]:''' inarticulate expression that grants +2 initiative when invoked before a [[Charging|charge]]. | ||
+ | |||
+ | * '''[[Great Leap (sage ability)|Great Leap]]:''' enables a slashing attack downwards from a height, for greater momentum and damage. | ||
+ | |||
+ | * '''[[Trick-shooting (sage ability)|Trick-shooting]]:''' ability to attack with minimal accuracy using mirrors and other tricks. | ||
+ | <br> | ||
+ | |||
+ | === Expert Status === | ||
+ | * '''[[Roar Defiance (sage ability)|Roar Defiance]]''': a refusal to submit even to hit point loss, injury or death, enables the character with [[Negative Hit Points|negative hit points]] to temporarily restore 5 hit points for 5 rounds, and remain conscious until taken down by death itself. | ||
+ | <br> | ||
+ | |||
+ | See also,<br> | ||
[[Assassin Sage Abilities]]<br> | [[Assassin Sage Abilities]]<br> | ||
[[Fighter Sage Abilities]]<br> | [[Fighter Sage Abilities]]<br> | ||
− | [[Ranger Sage Abilities]] | + | [[Ranger Sage Abilities]] |
[[Category:Lacks Image]] | [[Category:Lacks Image]] | ||
− |
Latest revision as of 20:30, 14 August 2023
Empowerment is a sage study in the fields of Skulduggery and Training, training the mind to act wholly in concert with the body. This allows the character to strive more fully towards achievement and success. Participants in the study are able to enhance their performance or act in ways that promote success ahead of all other considerations, including self-preservation. With concentration, perseverance and sacrifice, the goal becomes ultimately attainable.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Affirmation: prepare the mind and body to persevere against forces that would require a saving throw.
- Concentration: improves the body's performance in moments when the character has the freedom to fixate upon the goal.
- On Guard: ensures that a guard on duty has only a 1 in 6 chance of being surprised.
- Standard Bearer: offers greater resolve to fellow combatants during battle.
Authority Status
- Battle Cry: inarticulate expression that grants +2 initiative when invoked before a charge.
- Great Leap: enables a slashing attack downwards from a height, for greater momentum and damage.
- Trick-shooting: ability to attack with minimal accuracy using mirrors and other tricks.
Expert Status
- Roar Defiance: a refusal to submit even to hit point loss, injury or death, enables the character with negative hit points to temporarily restore 5 hit points for 5 rounds, and remain conscious until taken down by death itself.
See also,
Assassin Sage Abilities
Fighter Sage Abilities
Ranger Sage Abilities