Difference between revisions of "Smokepuff (cantrip)"
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+ | [[File:Smokepuff (cantrip).jpg|right|490px|thumb]] | ||
+ | '''Smokepuff''' is a cantrip that summons a miniature cloud of vibrant smoke, enveloping the area of a [[Combat Hex|combat hex]], drifting marginally over the hex's edges. The cloud swiftly disperses, but for a single round the person within is effectively invisible and -8 [[Roll to Hit|to hit]]. Under the right circumstances, the shrouded character has time to disappear through a doorway, a hole in the floor or perhaps around a corner, with just enough time to flee without being seen. | ||
{{Spelltable | {{Spelltable | ||
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| area of effect = 7 ft. diameter sphere | | area of effect = 7 ft. diameter sphere | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
− | | save = none | + | | save = none; see text |
| level = [[Cantrip|cantrip]] | | level = [[Cantrip|cantrip]] | ||
}} | }} | ||
+ | __TOC__ | ||
+ | If an enemy is targeted, the smokepuff effectively blinds and disorients, though briefly. This may potentially disrupt a spellcaster's casting, if an [[Ability Checks|wisdom check]] fails. Otherwise, the affected individual must make a [[Saving Throws|saving throw against magic]] or be effectively [[Stun Lock|stunned]] for that round. Those unaffected must move outside the hex before they're able to take action against others. | ||
+ | |||
+ | == Use with Other Spells == | ||
+ | If timed in coordination with changes in the caster's appearance, such as [[Alter Self (spell)|alter self]], [[Invisibility (spell)|invisibility]], [[Polymorph Self|polymorph self]] and so on, the smokepuff could provide a dramatic effect. While a single caster couldn't employ both the cantrip and a spell at the same time, an associate with the cantrip could provide the smokepuff at the proper moment. Additionally, various magic items might also be used to "store" the cantrip, for release at the proper moment. | ||
+ | |||
+ | Thus by this means, a caster could literally disappear in a puff of smoke, or transform into a dragon, or appear to be transformed into someone else. | ||
+ | |||
+ | |||
+ | See [[Personal Cantrips]] | ||
+ | |||
+ | [[Category: Cantrips]][[Category: Reviewed]] |
Latest revision as of 22:43, 30 November 2023
Smokepuff is a cantrip that summons a miniature cloud of vibrant smoke, enveloping the area of a combat hex, drifting marginally over the hex's edges. The cloud swiftly disperses, but for a single round the person within is effectively invisible and -8 to hit. Under the right circumstances, the shrouded character has time to disappear through a doorway, a hole in the floor or perhaps around a corner, with just enough time to flee without being seen.
Range | 20 ft. |
Duration | 1 round |
Area of Effect | 7 ft. diameter sphere |
Casting Time | 2 action points |
Saving Throw | none; see text |
Level | cantrip |
Contents
If an enemy is targeted, the smokepuff effectively blinds and disorients, though briefly. This may potentially disrupt a spellcaster's casting, if an wisdom check fails. Otherwise, the affected individual must make a saving throw against magic or be effectively stunned for that round. Those unaffected must move outside the hex before they're able to take action against others.
Use with Other Spells
If timed in coordination with changes in the caster's appearance, such as alter self, invisibility, polymorph self and so on, the smokepuff could provide a dramatic effect. While a single caster couldn't employ both the cantrip and a spell at the same time, an associate with the cantrip could provide the smokepuff at the proper moment. Additionally, various magic items might also be used to "store" the cantrip, for release at the proper moment.
Thus by this means, a caster could literally disappear in a puff of smoke, or transform into a dragon, or appear to be transformed into someone else.