Difference between revisions of "Aid (spell)"
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− | Increases the total [[Hit Points|hit points]] of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as ''[[Healing|healing]]''. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 [[Combat Round|rounds]], +2 rounds per [[Experience Level|level]] of the caster. | + | Increases the total [[Hit Points|hit points]] of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as '''[[Healing|healing]]'''. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 [[Combat Round|rounds]], +2 rounds per [[Experience Level|level]] of the caster. |
For the spell duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus. | For the spell duration, the recipient also receives a +1 [[Roll to Hit|to hit]] bonus. |
Revision as of 22:36, 23 July 2020
Range | touch |
Duration | 2 +2 rounds per level; see below |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Increases the total hit points of the recipient by 10-20 (2d6+8), potentially improving the recipient's total beyond the natural maximum. For example, Albert has a natural maximum of 14 hp; at present, Albert has 9 hp. Once the spell is cast, Albert's hp are increased by 17 points, to a total of 26, of which 5 are counted as healing. Albert's natural maximum remains unchanged; those added points that restored him to full are permanent. The hit points above his normal number, however, will only last for 2 rounds, +2 rounds per level of the caster.
For the spell duration, the recipient also receives a +1 to hit bonus.
Unlike cure light wounds, cure serious wounds or cure critical wounds, the aid spell cannot be shared among multiple recipients.