Difference between revisions of "Beast Forms (sage ability)"

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[[File:Beast Forms (sage ability).jpg|right|525px|thumb|Griffons are beasts with the body, tail and back legs of a [[Lion|lion]], and the forelegs, head and wings of an [[Eagle (giant)|eagle]].]]
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[[File:Beast Forms (sage ability).jpg|right|525px|thumb|Griffons, are beasts with the body, tail and back legs of a [[Lion|lion]], and the forelegs, head and wings of an [[Eagle (giant)|eagle.]]
'''Beast Forms''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that enables the character to recognize and identify [[Beast|beasts]] — creatures that have unnatural animal forms that are often magical in nature.  This identification includes the name of the beast, the visual threats it imposes and it's general behaviour and motives.
 
  
"Visual threats" includes knowing the number of [[Attacking in Combat|attacks]] the beast has per [[Combat Round|round]], the beast's [[Armour Class|armour class]], obvious attacks such as [[Breath Weapon|breath weapon]] or [[Charging|charging]], its weight and its number of hit dice. While some of this information is anachronistic to the player's character, what matters is that the character is able to act on real information — much of it being known through seeing the beast move and time spent studying and hearing legends about the beast, which cannot be managed in game time.
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'''Beast Forms''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Beasts (sage study)|Beasts]], which enables the character to recognise and identify [[Beast|beasts]] — creatures that possess unnatural, often magical, animal forms. This ability grants the character knowledge of the beast’s name, its visual threats and its general behaviour and motivations.
  
Threats that are intrinsic to the creature but not visually evident — for example, it's [[Magic Resistance|magic resistance]], [[Natural Immunities|natural immunities]], full range of spells, etcetera — aren't known to the character with this ability. The DM should judge what should and shouldn't be known by the player, to provide some uncertainty while assuring the player has reason to feel confident about the creature's danger.
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"Visual threats" includes understanding the physical capabilities of the beast, such as the number of [[Attacking in Combat|attacks]] it can make per [[Combat Round|round]], its [[Armour Class|armour class]], any obvious attacks like a [[Breath Weapon|breath weapon]] or [[Charging|charging]] attack, its weight, and its number of hit dice. The character doesn't need to rely on abstract or theoretical knowledge but instead on real, practical information gained by observing the beast in motion, time spent studying it, and learning from the legends and lore passed down from others.
  
The ability's best value is to allow the player foreknowledge of the beast, to help define a practical strategy against it.
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While the character gains valuable insights into the beast's observable traits, the ability does not provide knowledge of the creature's intrinsic, hidden qualities. These include things such as [[Magic Resistance|magic resistance]], [[Natural Immunities|natural immunities]] or any spells the beast might have at its disposal. The DM should carefully judge what information the character can reasonably know and ensure a balance between the player’s confidence in their knowledge and maintaining a sense of mystery and danger about the creature.
  
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The primary benefit of Beast Forms is that it gives the player foreknowledge about the creature, providing them with key information to help plan a strategic approach to dealing with it. Whether it is avoiding certain attacks, identifying vulnerable spots or preparing specific tactics based on its known behaviours, this ability helps the player take a more calculated and informed stance when facing dangerous beasts.
  
See [[Beasts (sage study)]]
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See  
  
 
[[Category: Sage Abilities]][[Category: Don't Review until 2024]]
 
[[Category: Sage Abilities]][[Category: Don't Review until 2024]]

Revision as of 15:17, 14 March 2025

[[File:Beast Forms (sage ability).jpg|right|525px|thumb|Griffons, are beasts with the body, tail and back legs of a lion, and the forelegs, head and wings of an eagle.

Beast Forms is an amateur-status sage ability in the study of Beasts, which enables the character to recognise and identify beasts — creatures that possess unnatural, often magical, animal forms. This ability grants the character knowledge of the beast’s name, its visual threats and its general behaviour and motivations.

"Visual threats" includes understanding the physical capabilities of the beast, such as the number of attacks it can make per round, its armour class, any obvious attacks like a breath weapon or charging attack, its weight, and its number of hit dice. The character doesn't need to rely on abstract or theoretical knowledge but instead on real, practical information gained by observing the beast in motion, time spent studying it, and learning from the legends and lore passed down from others.

While the character gains valuable insights into the beast's observable traits, the ability does not provide knowledge of the creature's intrinsic, hidden qualities. These include things such as magic resistance, natural immunities or any spells the beast might have at its disposal. The DM should carefully judge what information the character can reasonably know and ensure a balance between the player’s confidence in their knowledge and maintaining a sense of mystery and danger about the creature.

The primary benefit of Beast Forms is that it gives the player foreknowledge about the creature, providing them with key information to help plan a strategic approach to dealing with it. Whether it is avoiding certain attacks, identifying vulnerable spots or preparing specific tactics based on its known behaviours, this ability helps the player take a more calculated and informed stance when facing dangerous beasts.

See