Difference between revisions of "Phantasmal Figure (spell)"

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[[File:Phantasmal Figure (spell).jpg|right|490px|thumb|A faceless, seemingly purposeful warrior]]
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[[File:Phantasmal Figure (spell).jpg|right|525px|thumb]]
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'''Phantasmal Figure''' is a spell that creates the illusion of a willing and able humanoid with desired weapons and [[Armour List|armour]], who appears to engage in [[Combat|combat]] like any other creature. The figure appears to emerge from some hidden location, even from behind the caster, and is presumed to be wholly and completely real.
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{{Spelltable
 
{{Spelltable
 
| name = Phantasmal Figure
 
| name = Phantasmal Figure
| range = 30 ft. per level
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| range = 30 ft. per [[Experience Level|level]]
 
| duration = until killed or dispelled; see text
 
| duration = until killed or dispelled; see text
 
| area of effect = 1 figure
 
| area of effect = 1 figure
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| level = [[Illusionist 1st Level Spells|illusionist (1st)]]
 
| level = [[Illusionist 1st Level Spells|illusionist (1st)]]
 
}}
 
}}
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__TOC__
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This figure is completely under the control of the illusionist — and while direction is necessary, concentration is not.  Although the figure appears to attempt to strike or otherwise cause the enemy trouble, it has no ability [[Roll to Hit|to hit]] or cause [[Damage (hit points)|damage]]. Enemies, however, must defend against it, as the figure hazards them and forces them to expend movement points just as any other combatant. During combat the figure grunts, shouts, insults or otherwise behaves as a real person — who is apparently, tremendously, unlucky in their ability to hit.
  
Creates the illusion of a willing and able humanoid with desired weapons and [[Armour List|armour]], who will appear to engage in [[Combat|combat]] like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real.
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The features of the figure are unrecognisable; each figure seems unique, but without substance, so that the exact appearance of the face can't be recalled.  An opponent meeting one a second time from the same caster might say, "Ah, you again!" if it wasn't defeated before, or "How are you back?" if the opponent remembers "obliterating" it.
 
 
This figure will be completely under the control of the illusionist — and while direction is necessary, concentration is not.
 
  
However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability [[Roll to Hit|to hit]] or cause [[Damage (hit points)|damage]]. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real person — who is tremendously unlucky in their ability to hit.
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The illusion cannot be dispelled through mundane means, but it is subject to magical detection and dispelling effects. Spells such as [[Detect Illusion (spell)|detect illusion]] or [[True Seeing (spell)|true seeing]] immediately reveal its nature, while a [[Dispel Magic (spell)|dispel magic]] effect causes it to vanish instantly. However, unless its true nature is uncovered, the phantasmal figure remains an invaluable tool for misdirection and tactical advantage.
  
[[Armour Class|Armour class]] of the figure is 4. The figure will sustain half as many [[Hit Points|hit points]] as the caster, before appearing to die. Whereupon the body will disappear and the creature responsible for causing the final damage point must make a save vs. magic or be stunned in surprise for 1 round.
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== Defenses ==
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Possessing a 4 [[Armour Class|armour class]], the figure can sustain half as many [[Hit Points|hit points]] as the caster before appearing to die — whereupon the figure disappears. The creature responsible for causing the final damage point is so shocked by this that they must make a save vs. magic or be [[Stun Lock|stunned]] in surprise for 1 round.
  
If cast in the daytime, the figure will remain in existence until the first '''sunset''' that occurs after it has been cast; if cast at night, the figure will persist until the following '''sunrise'''. If the caster is able to recast the spell before it naturally expires, the figure will be restored to full strength (but a second one may not be created).
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== Duration ==
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If cast in the daytime, the figure remains in existence until the first '''sunset''' that occurs after it has been cast; if cast at night, the figure persists until the following '''sunrise'''. If the caster is able to recast the spell before it naturally expires, the figure is restored to full strength (but a second one may not be created).
  
The features of the figure will be unrecognizable; each will seem unique but without substance.
 
  
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See [[Phantasmal Guard (spell)]]
  
[[Category: Illusionary Spells]]
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[[Category: Illusionary Spells]][[Category: Reviewed]]

Latest revision as of 15:10, 7 March 2025

Phantasmal Figure (spell).jpg

Phantasmal Figure is a spell that creates the illusion of a willing and able humanoid with desired weapons and armour, who appears to engage in combat like any other creature. The figure appears to emerge from some hidden location, even from behind the caster, and is presumed to be wholly and completely real.

Phantasmal Figure
Range 30 ft. per level
Duration until killed or dispelled; see text
Area of Effect 1 figure
Casting Time 1 round
Saving Throw none
Level illusionist (1st)

This figure is completely under the control of the illusionist — and while direction is necessary, concentration is not. Although the figure appears to attempt to strike or otherwise cause the enemy trouble, it has no ability to hit or cause damage. Enemies, however, must defend against it, as the figure hazards them and forces them to expend movement points just as any other combatant. During combat the figure grunts, shouts, insults or otherwise behaves as a real person — who is apparently, tremendously, unlucky in their ability to hit.

The features of the figure are unrecognisable; each figure seems unique, but without substance, so that the exact appearance of the face can't be recalled. An opponent meeting one a second time from the same caster might say, "Ah, you again!" if it wasn't defeated before, or "How are you back?" if the opponent remembers "obliterating" it.

The illusion cannot be dispelled through mundane means, but it is subject to magical detection and dispelling effects. Spells such as detect illusion or true seeing immediately reveal its nature, while a dispel magic effect causes it to vanish instantly. However, unless its true nature is uncovered, the phantasmal figure remains an invaluable tool for misdirection and tactical advantage.

Defenses

Possessing a 4 armour class, the figure can sustain half as many hit points as the caster before appearing to die — whereupon the figure disappears. The creature responsible for causing the final damage point is so shocked by this that they must make a save vs. magic or be stunned in surprise for 1 round.

Duration

If cast in the daytime, the figure remains in existence until the first sunset that occurs after it has been cast; if cast at night, the figure persists until the following sunrise. If the caster is able to recast the spell before it naturally expires, the figure is restored to full strength (but a second one may not be created).


See Phantasmal Guard (spell)