Difference between revisions of "Measurements"

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The D&D campaign uses a wide variety of unfamiliar, archaic units of measure with which most players are unfamiliar.  Units that are used in [[World (Alexis' game setting)|Alexis' World]] are defined and compared below, for the benefit of players in that world. These correspond to common measurements in the 17th century, the approximate time of Alexis' campaign as it relates to Earth's history. Therefore, these measurements are "imperial" in nature and not metric. Metric equivalents are not given, since they would not exist in the minds of characters at the time; additionally, there is something to be said for requiring the player's minds to think in measuring objects in the same way that people did once upon a time. Units are divided according to what is measured.
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[[File:Measurements.jpg|right|525px|thumb]]
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'''Measurements''' are an essential aspect of representing a fully imagined game world. The units used in [[World (Alexis' game setting)|Alexis' World]] are defined and compared below to assist players in understanding the system, as it incorporates many archaic and unfamiliar measurements. These correspond to those commonly used in the 17th century, the approximate historical period reflected in the campaign. As a result, the measurements are imperial rather than metric.
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Metric equivalents are not provided, as they would not exist in the minds of characters from that time. Additionally, players are encouraged to think in terms of historical measurement systems, reinforcing immersion by engaging with the world as people once did. Units are categorised according to what they measure.
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The vast scale of the world is mapped using 20-mile hexes, a convenient unit for measuring steady [[Travel|travel]] by land or sea, as well as transport distances and population density. The hexagonal structure allows for efficient subdivision, with each hexagon naturally breaking into groups of seven — one central hex surrounded by six smaller one-third hexes. This system enables a structured approach to map expansion, allowing the game world to grow progressively and logically, as demonstrated in the accompanying diagram.
  
 
== Mapmaking & Distances ==
 
== Mapmaking & Distances ==
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Since each hex is subdivided into three smaller hexes in diameter and nine smaller hexes by area, the chart on the left presents a structured set of map sizes that allow for seamless scaling between different levels of detail. The listed hex dimensions serve as a shorthand for describing each map size. While a "6-mile hex map" technically consists of hexes that are 6.667 miles across, the simplified term is easier to use and more practical for gameplay than a strictly accurate measurement.
 
{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
 
|-
 
|-
 
! rowspan="2"|Type || colspan="3"|Diameter !! colspan="4"|Area !! rowspan="2"|Population if density<br>is 60 persons per acre
 
! rowspan="2"|Type || colspan="3"|Diameter !! colspan="4"|Area !! rowspan="2"|Population if density<br>is 60 persons per acre
 
|-
 
|-
| miles || yards || feet || sq.miles || blocks || acres || sq.ft  
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| miles || yards || feet || sq.miles || [[Block Hex|blocks]] || acres || sq.ft  
 
|-
 
|-
 
| '''[[20-mile Hex Map|20-mile hex]]''' || 20 || 35,200 || 105,600 || 346.41 || 58,963 || 221,702 || 9,657,361,047 || 13,302,144
 
| '''[[20-mile Hex Map|20-mile hex]]''' || 20 || 35,200 || 105,600 || 346.41 || 58,963 || 221,702 || 9,657,361,047 || 13,302,144
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| '''[[2-mile Hex Map|2-mile hex]]''' || 2.222 || 3,911 || 11,733 || 4.276 || 728 || 2,737 || 119,219,905 || 164,198
 
| '''[[2-mile Hex Map|2-mile hex]]''' || 2.222 || 3,911 || 11,733 || 4.276 || 728 || 2,737 || 119,219,905 || 164,198
 
|-
 
|-
| '''Land hex''' || 0.741 || 1,304 || 3,911 || 0.476 || 81 || 305 || 13,246,656 || 18,278
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| '''[[Land Hex|land hex]]''' || 0.741 || 1,304 || 3,911 || 0.476 || 81 || 305 || 13,246,656 || 18,278
 
|-
 
|-
| '''Village hex''' || 0.247 || 435 || 1,304 || 0.0528 || 9 || 33.8 || 1,472,603 || 2,028
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| '''[[Village Hex|hex]]''' || 0.247 || 435 || 1,304 || 0.0528 || 9 || 33.8 || 1,472,603 || 2,028
 
|-
 
|-
| '''[[Blocks|Block]]''' || 0.0823 || 145 || 435 || 0.00587 || 1 || 3.76 || 163,874 || 225
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| '''[[Block Hex|block]]''' || 0.0823 || 145 || 435 || 0.00587 || 1 || 3.76 || 163,874 || 225
 
|-
 
|-
| '''Sub-block''' || 0.0274 || 48.3 || 145 || 0.00065 || 0.11 || 0.416 || 18,208 || 25
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| '''[[Sub-block Hex|sub-block]]''' || 0.0274 || 48.3 || 145 || 0.00065 || 0.11 || 0.416 || 18,208 || 25
 
|-
 
|-
| '''Lot''' || 0.00914 || 16.1 || 48 || 0.0000723 || 0.0123 || 0.0463 || 1,995 || 2.8
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| '''[[Lot Hex|lot]]''' || 0.00914 || 16.1 || 48 || 0.0000723 || 0.0123 || 0.0463 || 1,995 || 2.8
 
|-
 
|-
| '''Plot''' || 0.00305 || 5.4 || 16 || 0.00000806 || 0.0014 || 0.0052 || 222 || 0.31
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| '''plot''' || 0.00305 || 5.4 || 16 || 0.00000806 || 0.0014 || 0.0052 || 222 || 0.31
 
|-
 
|-
| '''[[Combat Hex|Combat hex]]''' || 0.00102 || 1.8 || 5 || 9.01E-07 || 0.0002 || 0.0006 || 21.7 || 0.03
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| '''[[Combat Hex|combat hex]]''' || 0.00102 || 1.8 || 5 || 9.01E-07 || 0.0002 || 0.0006 || 21.7 || 0.03
 
|}
 
|}
 
The huge expanse of the world is mapped in 20 mile hexes, which provides a convenient size for measuring steady [[Travel|travel]] by land or sea, transport distances and population density.  Since a hexagon can be easily broken into groups of seven hexagons (with six one-third pieces around the edge), we can build a mapmaking process that progressively expands the game world, as shown in the diagram.
 
  
 
[[File:Divided 20-mile hex.jpg|left|210px]]
 
[[File:Divided 20-mile hex.jpg|left|210px]]
Since each hex is subdivided by 3 hexes in diameter, and 9 hexes by area, the chart on the left indicates a set of "map sizes" that enables simple transference from one size to the nextThe dimensions of each size of hex are given as a short-hand to describe each size of map. Although a "6-mile hex map" actually has hexes that are 6.667 miles across, the misnomer is easy to use than would be something more accurate.
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'''Six-mile hex maps''' are used for regional mapping, depicting provinces within a large country or representing an entire country when its total area is relatively small (less than 4,000 square miles)They serve as an effective middle scale, offering enough detail for tracking major [[Roads & Routes|roads]], [[River|rivers]], [[Settlements|settlements]] and [[Trade|trade routes]] without overwhelming the map with unnecessary minutiae. This scale is ideal for kingdom management, military movements and regional governance, allowing rulers to oversee taxation, infrastructure and the distribution of resources across provinces.
  
'''Six-mile hex maps''' are used to provide regional-sized maps, when depicting the provinces inside a large country, or when the country itself is comparatively small (less than 4,000 square miles).
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Two-mile hex maps provide a more detailed view of the local environment surrounding player lands and adventure sites. Each 2-mile hex contains approximately 30 [[Measurements#Hide|hides]], allowing for a finer representation of terrain features like forests, hills and farmland, and give players an understanding of the proximity of settlements, roads and hazards. The inclusion of hides within each hex reinforces the relationship between land ownership, population density and agricultural capacity, offering a tangible connection between in-game economics and geography.
  
'''Two-mile hex maps''' are used to provide local details surrounding player lands and adventures.  One 2-mile hex contains about 30 [[Measurements#Hide|hides]].
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Additionally, the scaling between hex sizes ensures a seamless transition between macro-level worldbuilding and micro-level adventure planning, giving players and game masters a structured way to navigate between broad political strategy and localised adventuring.
  
 
== Land ==
 
== Land ==
[[File:Manor Estate.jpg|right|455px|thumb|This plan of a [[Manor Estate|manor]] is wholly conventional. It is intended to show: (1) the various features that might be found in English manors (or vills) of the medieval period; (2) the more important changes in the agricultural system which occurred in England from the fourteenth century onward. Many of these manorial features, of course, appeared in similar domains on the continent]]
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[[File:Manor Estate.jpg|right|455px|thumb|This plan of a [[Manor Estate|manor]] follows a conventional layout, designed to illustrate two key aspects: (1) the various structural and agricultural features typically found in medieval English manors (or "vills"), and (2) the significant changes in the agricultural system that took place in England from the fourteenth century onward. While the specific arrangement of buildings and land use may vary, many of these features were common across European manorial estates, with similar layouts and functions appearing on the continent]]
  
'''Acre:''' describes land that is one [[Measurements#Chain|chain]] in width and one [[Measurements#Furlong|furlong]] in length. This width equals the space required by eight furrows; the length equals the point when a pair of oxen need restingIt is therefore the best use of the oxen's strength, as the animals can be driven for a furlong, then turned at the maximum point (a difficult procedure) and brought in line ''at the same time'' they are effectively rested before driving the next furrow. Therefore, all plowed land was measured in strips of this dimension, as opposed to more squarish shapes that would require unnecessary turning of the owner's oxen.  The acre also represents the total are that can be effectively plowed by one team of two oxen in the space of one day.
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'''Acre:''' refers to a plot of land measuring one [[Measurements#Chain|chain]] in width and one [[Measurements#Furlong|furlong]] in length. This specific measurement is based on practical agricultural considerations. The width of an acre corresponds to the space needed for eight furrows, while the length is determined by the distance a team of oxen can be driven before needing restThis system maximised efficiency — oxen could be worked in a straight line for a furlong, then turned at the furthest possible point, which, while a difficult maneuver, allowed them to realign for the next furrow while simultaneously recovering strength. As a result, medieval plowed fields were laid out in long, narrow strips, avoiding excessive turns that would have exhausted the oxen and slowed the plowing process.  The acre represents the amount of land that a single team of two oxen could plow in a single day, further reinforcing its role as a fundamental unit of medieval land measurement and agricultural planning.
  
'''Bovate:''' also called an ''oxgang'' or ''oxgait'', an area of 15 acres, the practical amount of land that a single ox can plough in one season, in time to plant crops. [[Cottager|Cottagers]] and poor [[Villein|villeins]] will have one bovate to work on, which typically they don't own and cannot dispose of freely.
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'''Bovate:''' also called an ''oxgang'' or ''oxgait'', an area of 15 acres, the practical amount of land that a single ox can plough in one season, in time to plant crops. [[Cotter|Cotters]] and poor [[Villein|villeins]] will have one bovate to work on, which typically they don't own and cannot dispose of freely. This unit of measurement reflects the work capacity of an ox, rather than arbitrary land division, making it a functional measure in medieval agricultural economies.
  
'''Carucate:''' also called a ''ploughgate'', an area of 120 acres, or four virgates. The carucate's acreage describes the fertile land comprised by the allotment; an actual carucate may consist of many more acres (the number varies depending on the region) of land that is impractical to plough. This allotment can be usefully equated to certain definitions of a hide.
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'''Carucate:''' also called a ''ploughgate'', an area of 120 acres, or four virgates. The carucate's acreage describes the fertile land comprised by the allotment; an actual carucate may consist of many more acres (the number varies depending on the region) of land that is impractical to plough. This allotment can be usefully equated to certain definitions of a hide. A carucate represents the amount of land that a full plough team of eight oxen could till in a single annual agricultural cycle. Its size varied based on soil quality, terrain and local customs, and it was often used as a measure for taxation in medieval England and parts of Northern Europe.
  
'''Hide:''' a measure of value and [[Taxes|tax]] assessment for [[Freeholders|freeholders]] who own land. Formerly, this tax included rendering food as tribute to members of nobility, but in the 17th century tax is usually paid in coin. In times of need, a hide may yet be required to supply a combatant to the nation's [[Fyrd|fyrd]], or manpower for the army. Land taxes are typically 10-15% of the value of the land to be paid per year. A hide will consist of between 60 and 120 acres (two to four virgates), depending on the fertility of the soil, as the true measure is the production of approximately 1,620 bushels of grain yearly.
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'''Hide:''' a measure of value and [[Taxation|tax]] assessment for [[Freeholder|freeholders]] who own land. Formerly, this tax included rendering [[Food|food]] as tribute to members of nobility, but in the 17th century tax is usually paid in [[Coin (monetary unit)|coin]]. In times of need, a hide may yet be required to supply a combatant to the nation's [[Fyrd|fyrd]], or manpower for the army. Land taxes are typically 10-15% of the value of the land to be paid per year. A hide will consist of between 60 and 120 acres (two to four virgates), depending on the fertility of the soil, as the true measure is the production of approximately 1,620 bushels of grain yearly. The hide was historically used as the basis for assessing military and financial obligations, reflecting the amount of land sufficient to support a household and its dependents. The exact acreage assigned to a hide varied by region, with more fertile areas requiring less land to meet the expected yield.
  
'''Virgate:''' also a ''yardland'' or ''yard of land'', an area of 30 acres, or 2 [[Measurements#Bovate|bovates]]. This is the practical amount of land that a pair of oxen can plough in one season, in time to plant crops. The term "yardland" is etymologically unrelated to the yard of land around a dwelling. Villeins will keep tilled land equal to a virgate, which they don't own and of which they cannot freely dispose.
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'''Virgate:''' also a ''yardland'' or ''yard of land'', an area of 30 acres, or 2 [[Measurements#Bovate|bovates]]. This is the practical amount of land that a pair of oxen can plough in one season, in time to plant crops. The term "yardland" is etymologically unrelated to the yard of land around a dwelling. Villeins keep tilled land equal to a virgate, which they don't own and of which they cannot freely dispose. The virgate served as a standard measure of landholding for tenant farmers in medieval England, often forming the basis of obligations in labor or rent to a manor. It was large enough to sustain a peasant household, providing enough arable land for subsistence farming while still requiring communal cooperation for ploughing and harvest.
  
==== [[Hundred]] ====
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=== Hundred ===
An association of 80 to 100 hides, commonly with a loose geographical grouping, consisting of between 40 and 100 square miles (including untilled land). Theoretically able to supply or support 100 men under arms (a "[[Company (unit)|company]]").  Multiple companies are grouped together to form political "[[Lathe|lathes]]," which are in turn subdivisions of "[[County|counties]], each of unfixed sizes."  Full-sized manor estates consist of land equal to a hundred (though many older manors are small through the sale of land to pay rents).
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The '''[[Hundred]]''' is an association of 80 to 100 hides, typically forming a loose geographical grouping covering between 40 and 100 square miles (including untilled land). It is theoretically capable of supplying or supporting 100 men under arms, forming a "[[Company (military unit)|company]]." Multiple companies are organized into larger political divisions called "[[Lathe|lathes]]," which in turn serve as subdivisions of "[[County|counties]]," each of unfixed size depending on historical land distribution. A full-sized manor estate consists of land equal to a hundred, though many older manors have been reduced in size over time due to the sale of land to cover rents or debts. The hundred historically functioned as an administrative and judicial unit, facilitating local governance, tax collection and military recruitment.
  
==== [[Knight's Fee]] ====
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=== Knight's Fee ===
Land consisting of 5 hides, commonly made up of marginal ploughland with little waste and equally 600 to 640 acres, or one square mile. This area will be contiguous, but often snaking through a strategic valley or upon one side of a river upon a county or kingdom's border. In addition to the knight dwelling upon the land, an additional retinue of 25 equipped soldiers are supposed to keep their homes on the Fee.
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The '''[[Knight's Fee|knight's fee]]''' is an area of land consisting of 5 hides, typically made up of marginal ploughland with minimal waste, covering 600 to 640 acres, or roughly one square mile. While the landholding is contiguous, its shape is often irregular, following the contours of a strategic valley or stretching along one side of a river, particularly when positioned on the border of a county or kingdom. The knight who holds the fee is expected to reside upon the land, maintaining both his household and a military presence. In theory, a knight's fee also supports a retinue of 25 equipped soldiers, who are expected to live on the land and be available for military service when called upon.
  
 
== Area & Length ==
 
== Area & Length ==
'''Chain:''' a distance of 4 rods, 22 yards or 66 ft. A chain is the width that results from eight ploughed furrows. An acre for farming is ideally measured as 76 furrows side-by-side, with each furrow being one furlong in length (10 chains). The name comes from the use of metal chains that are 66 ft. long, carried by [[Surveyor (profession)|surveyors]] in their work. These chains are hooked to a three foot metal spike that is pounded into the ground, so that the chain can be pulled taut in measuring.
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'''Chain:''' a distance of 4 rods, 22 yards or 66 feet. A chain represents the width of eight ploughed furrows, making it a fundamental unit in agricultural measurement. An acre for farming is ideally measured as 76 furrows side-by-side, with each furrow extending one furlong in length (10 chains). The name derives from the metal measuring chains, each 66 feet long, used by [[Surveyor (profession)|surveyors]] in their work. These chains are attached to a three-foot metal spike, which is driven into the ground, allowing the chain to be pulled taut for precise measurement.
  
'''[[Combat Hex|Combat hex]]:''' a map-hex used on a battlemap, 5 ft. in diameter (21.7 sq.ft.).
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'''[[Combat Hex|Combat hex]]:''' a map hex used on a battlemap, 5 feet in diameter (21.7 square feet). It represents the space occupied by a single combatant, allowing for precise positioning and movement in tactical encounters.
  
'''Foot (ft.):''' a distance of 12 inches, based upon the averaged foot length of 16 random adult males, as described by [https://en.wikipedia.org/wiki/Foot_(unit)#Historical_origin Jacob Köbel] in the 16th century in his book, ''Geometrei''.
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'''Foot (ft.):''' a distance of 12 inches, based on the averaged foot length of 16 random adult males, as described by [https://en.wikipedia.org/wiki/Foot_(unit)#Historical_origin Jacob Köbel] in the 16th century in his book, Geometrei. This standardization helped unify measurements across different regions, providing consistency in trade, construction and land surveying.
  
'''Furlong:''' a distance of 10 chains, 40 rods, 220 yards or 880 ft. Viewed widely as the furthest distance a team of oxen should plough a straight furrow before needing a rest, at which point the oxen are turned.  Turning a team of oxen is hard, difficult work for the farmer. Therefore, the furrow describes the length of an acre, while a chain describes its with (one furlong by one chain equals one acre). The furlong is a popular unit of measure for horse and foot racing.
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'''Furlong:''' a distance of 10 chains, 40 rods, 220 yards or 880 feet. Traditionally, this was considered the maximum distance a team of oxen could plough in a straight line before needing rest, at which point they would be turned a difficult and labor-intensive process for the farmer. As a result, the furlong became the standard length of an acre, while the chain defined its width (one furlong by one chain equals one acre). Beyond agriculture, the furlong remains a popular unit of measurement in horse and foot racing, maintaining its legacy in sporting and land-based distance measurement.
  
'''Hand:''' the width of a human hand, typically 4 inches; the unit of measure is used most commonly to denote the height of horses, low walls and common agricultural structures.
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'''Hand:''' the width of a human hand, typically 4 inches. This unit of measurement is most commonly used to denote the height of horses, as well as low walls and common agricultural structures. The measurement is taken from the base of the palm to the tip of the fingers when held flat, making it a simple and practical unit for informal measurements in everyday use.
  
'''Inch (in.):''' the length of 3 barleycorns end-to-end; also approximately the average width of a labourer's thumb. 12 inches equals 1 foot.
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'''Inch (in.):''' the length of three barleycorns placed end-to-end; also approximately the average width of a laborer's thumb. This unit serves as the basic subdivision of the foot, with 12 inches equaling 1 foot. Historically, the inch provided a practical measure for small-scale crafting, construction and trade, offering a standardised yet easily relatable unit for common use.
  
'''League:''' a distance of 3 nautical miles, though sometimes used to describe three miles on land. At sea, a league is 3.452 miles. The nautical measurement is commonly a comfortable distance an everyday human can walk in an hour.
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'''League:''' a distance of three nautical miles, though sometimes used to describe three miles on land. At sea, a league measures 3.452 miles, reflecting the curvature of the Earth in navigation. The nautical league is commonly considered the comfortable distance an average person can walk in an hour, making it a practical unit for estimating travel time both on land and at sea. Historically, leagues were often used in maritime navigation, land surveying and military planning, providing a broad but functional measure of distance.
  
'''Mile:''' A distance of 1,760 yards or 5,280 feet. In area, a square mile equals 640 acres, the equivalent of about seven hides. Land is not officially measured in miles in the game world, but miles are always used to express road distances. A mile also describes a distance of 8 furlongs and 80 chains.
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'''Mile:''' a distance of 1,760 yards or 5,280 feet. In terms of area, a square mile equals 640 acres, roughly equivalent to seven hides. While land is not officially measured in miles within the game world, miles are always used to express road distances, making them the standard for travel and navigation. A mile is also composed of 8 furlongs or 80 chains, further reinforcing its use as a practical long-distance measurement.
  
'''Nautical mile:''' a distance used for maritime navigation and never on land. The nautical mile equals 6,076 feet.  A '''Knot''' measures a speed of 1 nautical mile per hour; this number is derived by using a knotted rope, with knots separated by 47 feet, 3 inches, and a 30-second sand glass, in order to calculate a boat or ship's speed. Knots are also used to calculate [[Wind Speed|wind speed]] at sea.
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'''Nautical mile:''' a distance used exclusively for maritime navigation and never on land. A nautical mile equals 6,076 feet. The measurement is based on one minute of latitude, making it a practical unit for seafaring and navigation.  A '''Knot''' measures a speed of 1 nautical mile per hour. This unit originates from an old method of calculating a ship's speed using a knotted rope with knots spaced 47 feet, 3 inches apart and a 30-second sandglass. As the rope was let out overboard, the number of knots that passed through the sailor's hands in half a minute determined the vessel’s speed in nautical miles per hour. Knots are also used to calculate [[Wind Speed|wind speed]] at sea, providing a standardized way to measure maritime movement and weather conditions.
  
'''Rod:''' a distance of 5½ yards or 16½ feet. Used as a measurement in farming; one acre is 4 by 40 rods (one chain by one furlong). Since long furrows reduce the need to turn a team of oxen, this was done only when the oxen needed to rest. Typically, a rod equals a width of 19 furrows.
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'''Rod:''' a distance of 5½ yards or 16½ feet. Primarily used as a farming measurement, a rod plays a crucial role in land division and plowing efficiency. One acre is defined as 4 by 40 rods (one chain by one furlong), ensuring minimal turns for a team of oxen. Since turning oxen was labor-intensive, long furrows were preferred, with turns made only when the animals needed rest. Typically, a rod equals the width of 19 furrows, making it a practical unit for structuring plowed fields and organizing land for efficient agricultural use.
  
'''Square foot:''' a small area that's 1 foot by 1 foot (144 sq.in.).
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'''Square foot:''' a small area measuring 1 foot by 1 foot (144 square inches). This unit is commonly used for measuring floor space, small enclosures and surface areas in construction, crafting and everyday calculations.
  
'''Square yard:''' an area 1 yard by 1 yard (9 sq.ft.). Standard as a cloth measure.
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'''Square yard:''' an area measuring 1 yard by 1 yard (9 square feet). This unit is standard for measuring cloth, as well as flooring, land and other medium-sized surface areas in construction and trade.
  
'''Yard:''' a distance of 3 feet or 36 inches. Rarely used in common practice.
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'''Yard:''' a distance of 3 feet or 36 inches. While a formal unit of measurement, it is rarely used in common practice, except in specific trades such as cloth measurement, construction and land surveying.
  
 
== Mass & Weight ==
 
== Mass & Weight ==
 
[[File:8 Stone Weight.jpg|right|280px|Market stone used to measure farming deliveries]]
 
[[File:8 Stone Weight.jpg|right|280px|Market stone used to measure farming deliveries]]
'''Carat:''' a measure equal to 4 grains.  Not to be confused with the unit of purity of gold alloys, spelled "karat." The most common unit for measuring pearls and precious stones.  A "paragon" is a flawless stone of at least 100 carats.
 
  
'''Grain:''' a measure based on the weight of a single barleycorn, equivalent to 1⅓ grains of wheat. Used for medicines and sometimes by jewellers to measure pearls, diamonds and other precious stones.
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'''Carat:''' a measure equal to 4 grains. It is the standard unit for measuring pearls and precious stones and should not be confused with "karat," which refers to the purity of gold alloys. A gemstone of exceptional quality and at least 100 carats is known as a "paragon."
  
'''Dose:''' a measurement for poisons, gripcolle, epson salts and more.  A dose will vary from 1 to 4 drams, depending on the medicinal or specialised substance.
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'''Grain:''' a measure based on the weight of a single barleycorn, equivalent to 1⅓ grains of wheat. It is commonly used for medicinal measurements and, in some cases, by jewelers to weigh pearls, diamonds and other precious stones.
  
'''Dram:''' a measure equal to approximately 27⅓ grains, used for measuring coins and exacting metalwork for clock making, precision tools and detailed work like etching. A gold coin weighs 1.836 drams.
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'''Dose:''' a measurement used for [[Poison (substance)|poisons]], [[Gripcolle|gripcolle]], Epsom salts and other medicinal or specialized substances. The quantity of a dose varies, typically ranging from 1 to 4 drams, depending on the specific substance and its intended effect.
  
'''Ounce (oz.):''' a measure equal to 16 drams or 437½ grains. Used to measure hundreds of different materials and foodstuffs.
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'''Dram:''' a measure equal to approximately 27⅓ grains, used for measuring coins and exacting metalwork in fields such as clockmaking, precision tool crafting and detailed work like etching. A gold coin typically weighs 1.836 drams.
  
'''Pennyweight:''' a measure equal to 24 grains or 6 carats. Slightly less weight than the dram.  Used only in the measure of precious metals. Jewellers, lapidaries and engravers prefer to use the pennyweight over the dram.  A gold coin weighs 2.091 pennyweight.
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'''Ounce (oz.):''' a measure equal to 16 drams or 437½ grains. It is a widely used unit for measuring hundreds of different materials and foodstuffs, including spices, metals, medicines and textiles.
  
'''Pound (lb.):''' a measure equal to 16 ounces, 64 drams or 7,000 grains. The standard unit of weight for most heavy objects and for calculating [[Encumbrance|encumbrance]].
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'''Pennyweight:''' a measure equal to 24 grains or 6 carats, making it slightly lighter than a dram. It is used exclusively for measuring precious metals, favored by jewelers, lapidaries and engravers over the dram due to its precision in weighing gold, silver and other valuable materials. A gold coin typically weighs 2.091 pennyweight.
  
'''Stone:''' a measure equal to 14 lbs.  Used typically in merchant trading when measuring large amounts of raw materials such as wool, fibres, mineral ores and other cart and wagon loads. Live animals are often measured in stone; in some parts, persons will use the unit to give their own weight, rounded off to the nearest half-stone.  The unit depicted in the image shows that it weighs 8 stone and 112 lbs.
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'''Pound (lb.):''' a measure equal to 16 ounces, 64 drams or 7,000 grains. It is the standard unit of weight for most heavy objects and is commonly used for calculating [[Encumbrance|encumbrance]] in gameplay.
  
'''Ton:''' a measure equal to 2,000 lbs. Used for the measure of large capacities, loads and seagoing vessels. Not to be confused with "tun" a measurement of volume.
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'''Stone:''' a measure equal to 14 lbs. Typically used in merchant trading for measuring large quantities of raw materials such as wool, fibers, mineral ores and other [[Cart|cart]] and [[Wagon|wagon]] loads. Live animals are commonly weighed in stone, and in some regions, people use the unit to describe their own weight, usually rounded to the nearest half-stone. The unit depicted in the image shows a weight of 8 stone and 112 lbs.
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'''Ton:''' a measure equal to 2,000 lbs. Used for measuring large capacities, heavy loads and the displacement of seagoing vessels. Not to be confused with "tun," which is a measurement of volume rather than weight.
  
 
== Volume & Containers ==
 
== Volume & Containers ==
'''Apothecary's pot:''' a contained usually made of earthenware pottery with a 3 fl.oz. capacity, used for paste and poisons. Features tiny feet and a clay lid that's tied in place or sealed with wax.
+
'''[[Apothecary|Apothecary's]] pot:''' a small earthenware container with a 3 fl.oz. capacity, used for storing pastes and poisons. It is designed with tiny feet for stability and features a clay lid, which is either tied in place with string or sealed with wax to preserve its contents.
  
'''Barrel:''' also called a ''hogshead'', a container made of oak or comparable material, with a 63 gallon capacity. Includes bung and six iron hoops for strength. Used for brewing and carrying water.
+
'''Barrel:''' also called a ''hogshead'', a container made of oak or comparable material, with a 63-gallon capacity. It includes a bung and is reinforced with six iron hoops for strength. Used primarily for brewing and transporting water.
  
'''Basin:''' a container notable for use as a religious font, with a capacity of 32 fl.oz. Typically made of glass, stone or pottery.
+
'''Basin:''' a container commonly used as a religious font, with a capacity of 32 fl.oz. Typically crafted from glass, stone or pottery.
  
'''Bottle:''' variously sized glass container, but when used to store beer and other liquids it has a capacity of 12.7 fl.oz.
+
'''Bottle:''' a variously sized glass container, but when used to store beer and other liquids, it has a capacity of 12.7 fl.oz.
  
'''Bottle, wine:''' strengthened glass bottle container used exclusively to store wine, with a 25.36 fl.oz. capacity.
+
'''Bottle, wine:''' a strengthened glass bottle used exclusively for storing wine, with a capacity of 25.36 fl.oz.
  
'''Bushel:''' a measure of dry volume equal to 4 pecks or 0.822 cub.ft.  Bushels are indifferent to the weight of the material that's measured; a bushel of coal, for example, weighs much more than a bushel of wheat kernals.
+
'''Bushel:''' a measure of dry volume equal to 4 pecks or 0.822 cubic feet. A bushel measures volume rather than weight, meaning the actual weight varies depending on the material. For example, a bushel of coal weighs significantly more than a bushel of wheat kernels.
  
'''Cord:''' a measure of dry volume equal to 128 cub.ft.  Used most commonly to measure firewood, where the logs are "racked and well-stowed.In space this is typically a woodpile 4 ft. high, 8 ft. long and 4 ft. deep.
+
'''Cord:''' a measure of dry volume equal to 128 cubic feet, most commonly used for measuring firewood. The standard stacking method requires the logs to be "racked and well-stowed," meaning they are stacked compactly without excessive gaps. In physical space, a full cord typically forms a woodpile 4 feet high, 8 feet long and 4 feet deep.
  
'''Cup:''' A measure used for cooking, equal to 8 fl.oz. or 64 fluid drams.
+
'''Cup:''' a measure used for [[Cooking (sage ability)|cooking]], equal to 8 fluid ounces or 64 fluid drams.
  
'''Dry Gallon:''' a dry measure equal to about 8 lbs. of wheat grain; as a measure of volume, ⅛th of a bushel.
+
'''Dry Gallon:''' a dry measure equal to approximately 8 pounds of wheat grain or ⅛ of a bushel in volume.
  
'''Fluid Dram:''' distinct from a dry dram, a measure used to define the volume of medicines and powders, specially used by apothecaries. One dram equals a teaspoon, or ⅛th of a fluid ounce.
+
'''Fluid Dram:''' distinct from a dry dram, a measure used to define the volume of medicines and powders, specifically by apothecaries. One dram equals a teaspoon or of a fluid ounce.
 
 
'''Fluid Ounce (fl.oz.):''' distinct from a dry ounce, equal to 1 ounce weight of water, or 8 fluid drams.  Customarily used when measuring liquids.
 
  
'''Fishpot:''' a container usually made of ceramic, 2½ in. tall with a 3 in. diameter, with a 4 fl.oz. capacity.  Sold with softwood lid for sealing closed with pitch or wax. Used for fish and very pungent substances.
+
'''Fluid Ounce (fl.oz.):''' distinct from a dry ounce, equal to 1 ounce by weight of water or 8 fluid drams. Customarily used for measuring liquids.
  
'''Flask:''' a narrow-necked container made of ceramic, 6 in. tall with 2½ in. diameter, with an 8 fl. oz. capacity. Used for lamp oil, magical potions and other liquids.
+
'''Fishpot:''' a ceramic container, 2½ inches tall with a 3-inch diameter, holding 4 fluid ounces. It is sold with a softwood lid, designed to be sealed with pitch or wax. Primarily used for storing fish and other pungent substances.
  
'''Gallon:''' a measure equal to 2 pottles, 4 quarts, 8 pints or 160 fl.oz., used for measuring large amounts of liquid.  63 gallons equal a barrel.
+
'''Flask:''' a narrow-necked ceramic container, 6 inches tall with a 2½-inch diameter, with an 8 fluid ounce capacity. Used for lamp oil, magical potions and other liquids.
  
'''Dry Gallon:''' a dry measure equal to about 8 lbs. of wheat grain; as a measure of volume, ⅛th of a bushel.
+
'''Gallon:''' a measure equal to 2 pottles, 4 quarts, 8 pints or 160 fluid ounces, used for measuring large amounts of liquid. 63 gallons make up a barrel.
  
'''Gill:''' a container equal to 5 fl.oz. or 40 drams.  A standard measure for small amounts of distilled spirits.  A "nip" of spirits is ¼ of a gill, or 1¼ fl.oz.
+
'''Dry Gallon:''' a dry measure equal to about 8 pounds of wheat grain; as a measure of volume, it is of a bushel.
  
'''Gluepot:''' a container for soft pastes and resin, typically made of earthenware pottery, 3 in. tall with a 4 in. diameter, with an 8 fl.oz. capacity. Sold with a softwood lid for sealing with pitch or wax.
+
'''Gill:''' a container equal to 5 fluid ounces or 40 drams, commonly used as a standard measure for small amounts of distilled spirits. A "nip" of spirits is ¼ of a gill, or 1¼ fluid ounces.
 +
 
 +
'''Gluepot:''' a container for soft pastes and resin, typically made of earthenware pottery, 3 inches tall with a 4-inch diameter, holding 8 fluid ounces. Sold with a softwood lid, designed to be sealed with pitch or wax.
  
 
'''Hogshead:''' see ''barrel''.
 
'''Hogshead:''' see ''barrel''.
  
'''Inkwell:''' a container for ordinary or magical ink, a glass bottle 1 inch tall with a 2 in. diameter, with a 2 fl.oz. capacity.  Sold with cork plug.
+
'''Inkwell:''' a container for ordinary or magical ink, a glass bottle 1 inch tall with a 2-inch diameter, holding 2 fluid ounces. Sold with a cork plug.
  
 
'''Jack:''' a container equal to ½ gill or 2½ fluid ounces. Used to measure tiny bottles of medicine or spirits.
 
'''Jack:''' a container equal to ½ gill or 2½ fluid ounces. Used to measure tiny bottles of medicine or spirits.
  
'''Jar:''' variously sized glass container, though an apothecary's jar is typically 3 in. tall with a 3 in. diameter, with an 8 fl.oz. capacity. Includes cork lid (though a piece of cloth and tie string are often used).
+
'''Jar:''' a variously sized glass container, though an apothecary's jar is typically 3 inches tall with a 3-inch diameter, holding 8 fluid ounces. Includes a cork lid, though a piece of cloth and tie string are often used instead.
 +
 
 +
'''Jigger:''' a tavern-keeper's container, usually a wooden or metal cup, used to measure 1½ fluid ounces.
  
'''Jigger:''' a tavern-keeper's container, usually a wooden or metal cup, used to measure 1½ fl.oz.
+
'''Jug:''' a variously sized ceramic container, though most commonly with a 16 fluid ounce capacity when provided by a tavern for serving additional liquids.
  
'''Jug:''' variously sized ceramic container, though most often with a capacity of 16 fl.oz. when provided by a tavern for additional liquids.
+
'''Keg:''' a wooden container with a 21-quart capacity (or 5 gallons plus one quart), reinforced with six narrow iron bands for strength. Kegs are used for transporting water and beverages, often carried on the backs of animals.
  
[[File:Wine Cellar.jpg|right|420px|thumb|source: [https://pixels.com/featured/bar-wine-the-wine-cellar-mike-savad.html Mike Savad]]]
+
'''Peck:''' a dry measure equal to 2 dry gallons or ¼ of a bushel.
'''Keg:''' a container with a 21 quart capacity, or 5 gallons plus one quart.  Wooden with six narrow metal iron bands for strength, kegs are used for transporting water and beverages on the backs of animals.
 
  
'''Peck:''' a dry measure equal to 2 dry gallons or ¼ bushel.
+
'''Phial:''' a glass container with a 1 fluid ounce capacity, used for essential oils, acids, apothecary ingredients, and other precious contents.
  
'''Phial:''' a glass container with a 1 fl.oz. capacity, used for essential oils, acids, apothecaries ingredients and other precious contents.
+
'''Pint:''' a measure equal to 4 gills or 20 fluid ounces. Two pints make a quart. A popular measure for full steins of tavern beer.
  
'''Pint:''' a measure equal to 4 gills or 20 fl.oz.  Two pints make a quart. Popular for full steins of tavern beer.
+
'''Pottle:''' a measure equal to 2 quarts, 4 pints or 80 fluid ounces. Two pottles make a gallon. Tall containers called "pottle-jugs", made of earthenware or ceramic, are used to transport milk and sometimes wine.
  
'''Pottle:''' a measure equal to 2 quarts, 4 pints or 80 fl.oz.  Two pottles make a gallon. Tall containers called "pottle-jugs" are made of earthenware pottery or ceramic and are used to transport milk and sometimes wine.
+
'''Quart:''' a measure equal to 2 pints or 40 fluid ounces. Four quarts make a gallon. Used to measure the capacity of cooking pots. Quart jugs, typically made of earthenware pottery, are commonly used to store milk or cream in homes.
  
'''Quart:''' equal to 2 pints or 40 fl.oz.  Two quarts make a gallon.  Used to measure the capacity of cooking pots. Quart jugs made of earthenware pottery are typically used to store milk or cream in homes.
+
'''Tun:''' a large container used to brew or store enormous quantities of liquid, such as beer, wine, oil or honey, with a capacity of 4 barrels or 252 gallons. In some regions, three puncheons equal a tun.
  
'''Tun:''' a container used to brew or store enormous quantities of liquid, such as beer, wine, oil or honey, with a capacity of 4 barrels or 252 gallons.  In some parts, three '''puncheons''' equal a tun.
+
'''Vial:''' a glass container with a 4 fluid ounce capacity, used for various apothecary ingredients and often for [[Holy Water|holy water]].
  
'''Vial:''' a glass container with 4 fl.oz. capacity, used for various apothecary's contents and often for [[Holy Water|holy water]].
 
  
 +
See also,<br>
 +
[[Communal Holding]]<br>
 +
[[The Adventure]]
  
See [[The Adventure]]
+
[[Category: Reviewed]]

Latest revision as of 04:27, 6 March 2025

Measurements.jpg

Measurements are an essential aspect of representing a fully imagined game world. The units used in Alexis' World are defined and compared below to assist players in understanding the system, as it incorporates many archaic and unfamiliar measurements. These correspond to those commonly used in the 17th century, the approximate historical period reflected in the campaign. As a result, the measurements are imperial rather than metric.

Metric equivalents are not provided, as they would not exist in the minds of characters from that time. Additionally, players are encouraged to think in terms of historical measurement systems, reinforcing immersion by engaging with the world as people once did. Units are categorised according to what they measure.

The vast scale of the world is mapped using 20-mile hexes, a convenient unit for measuring steady travel by land or sea, as well as transport distances and population density. The hexagonal structure allows for efficient subdivision, with each hexagon naturally breaking into groups of seven — one central hex surrounded by six smaller one-third hexes. This system enables a structured approach to map expansion, allowing the game world to grow progressively and logically, as demonstrated in the accompanying diagram.

Mapmaking & Distances

Since each hex is subdivided into three smaller hexes in diameter and nine smaller hexes by area, the chart on the left presents a structured set of map sizes that allow for seamless scaling between different levels of detail. The listed hex dimensions serve as a shorthand for describing each map size. While a "6-mile hex map" technically consists of hexes that are 6.667 miles across, the simplified term is easier to use and more practical for gameplay than a strictly accurate measurement.

Type Diameter Area Population if density
is 60 persons per acre
miles yards feet sq.miles blocks acres sq.ft
20-mile hex 20 35,200 105,600 346.41 58,963 221,702 9,657,361,047 13,302,144
6-mile hex 6.667 11,733 35,200 38.494 6,552 24,636 1,073,040,116 1,478,170
2-mile hex 2.222 3,911 11,733 4.276 728 2,737 119,219,905 164,198
land hex 0.741 1,304 3,911 0.476 81 305 13,246,656 18,278
hex 0.247 435 1,304 0.0528 9 33.8 1,472,603 2,028
block 0.0823 145 435 0.00587 1 3.76 163,874 225
sub-block 0.0274 48.3 145 0.00065 0.11 0.416 18,208 25
lot 0.00914 16.1 48 0.0000723 0.0123 0.0463 1,995 2.8
plot 0.00305 5.4 16 0.00000806 0.0014 0.0052 222 0.31
combat hex 0.00102 1.8 5 9.01E-07 0.0002 0.0006 21.7 0.03
Divided 20-mile hex.jpg

Six-mile hex maps are used for regional mapping, depicting provinces within a large country or representing an entire country when its total area is relatively small (less than 4,000 square miles). They serve as an effective middle scale, offering enough detail for tracking major roads, rivers, settlements and trade routes without overwhelming the map with unnecessary minutiae. This scale is ideal for kingdom management, military movements and regional governance, allowing rulers to oversee taxation, infrastructure and the distribution of resources across provinces.

Two-mile hex maps provide a more detailed view of the local environment surrounding player lands and adventure sites. Each 2-mile hex contains approximately 30 hides, allowing for a finer representation of terrain features like forests, hills and farmland, and give players an understanding of the proximity of settlements, roads and hazards. The inclusion of hides within each hex reinforces the relationship between land ownership, population density and agricultural capacity, offering a tangible connection between in-game economics and geography.

Additionally, the scaling between hex sizes ensures a seamless transition between macro-level worldbuilding and micro-level adventure planning, giving players and game masters a structured way to navigate between broad political strategy and localised adventuring.

Land

This plan of a manor follows a conventional layout, designed to illustrate two key aspects: (1) the various structural and agricultural features typically found in medieval English manors (or "vills"), and (2) the significant changes in the agricultural system that took place in England from the fourteenth century onward. While the specific arrangement of buildings and land use may vary, many of these features were common across European manorial estates, with similar layouts and functions appearing on the continent

Acre: refers to a plot of land measuring one chain in width and one furlong in length. This specific measurement is based on practical agricultural considerations. The width of an acre corresponds to the space needed for eight furrows, while the length is determined by the distance a team of oxen can be driven before needing rest. This system maximised efficiency — oxen could be worked in a straight line for a furlong, then turned at the furthest possible point, which, while a difficult maneuver, allowed them to realign for the next furrow while simultaneously recovering strength. As a result, medieval plowed fields were laid out in long, narrow strips, avoiding excessive turns that would have exhausted the oxen and slowed the plowing process. The acre represents the amount of land that a single team of two oxen could plow in a single day, further reinforcing its role as a fundamental unit of medieval land measurement and agricultural planning.

Bovate: also called an oxgang or oxgait, an area of 15 acres, the practical amount of land that a single ox can plough in one season, in time to plant crops. Cotters and poor villeins will have one bovate to work on, which typically they don't own and cannot dispose of freely. This unit of measurement reflects the work capacity of an ox, rather than arbitrary land division, making it a functional measure in medieval agricultural economies.

Carucate: also called a ploughgate, an area of 120 acres, or four virgates. The carucate's acreage describes the fertile land comprised by the allotment; an actual carucate may consist of many more acres (the number varies depending on the region) of land that is impractical to plough. This allotment can be usefully equated to certain definitions of a hide. A carucate represents the amount of land that a full plough team of eight oxen could till in a single annual agricultural cycle. Its size varied based on soil quality, terrain and local customs, and it was often used as a measure for taxation in medieval England and parts of Northern Europe.

Hide: a measure of value and tax assessment for freeholders who own land. Formerly, this tax included rendering food as tribute to members of nobility, but in the 17th century tax is usually paid in coin. In times of need, a hide may yet be required to supply a combatant to the nation's fyrd, or manpower for the army. Land taxes are typically 10-15% of the value of the land to be paid per year. A hide will consist of between 60 and 120 acres (two to four virgates), depending on the fertility of the soil, as the true measure is the production of approximately 1,620 bushels of grain yearly. The hide was historically used as the basis for assessing military and financial obligations, reflecting the amount of land sufficient to support a household and its dependents. The exact acreage assigned to a hide varied by region, with more fertile areas requiring less land to meet the expected yield.

Virgate: also a yardland or yard of land, an area of 30 acres, or 2 bovates. This is the practical amount of land that a pair of oxen can plough in one season, in time to plant crops. The term "yardland" is etymologically unrelated to the yard of land around a dwelling. Villeins keep tilled land equal to a virgate, which they don't own and of which they cannot freely dispose. The virgate served as a standard measure of landholding for tenant farmers in medieval England, often forming the basis of obligations in labor or rent to a manor. It was large enough to sustain a peasant household, providing enough arable land for subsistence farming while still requiring communal cooperation for ploughing and harvest.

Hundred

The Hundred is an association of 80 to 100 hides, typically forming a loose geographical grouping covering between 40 and 100 square miles (including untilled land). It is theoretically capable of supplying or supporting 100 men under arms, forming a "company." Multiple companies are organized into larger political divisions called "lathes," which in turn serve as subdivisions of "counties," each of unfixed size depending on historical land distribution. A full-sized manor estate consists of land equal to a hundred, though many older manors have been reduced in size over time due to the sale of land to cover rents or debts. The hundred historically functioned as an administrative and judicial unit, facilitating local governance, tax collection and military recruitment.

Knight's Fee

The knight's fee is an area of land consisting of 5 hides, typically made up of marginal ploughland with minimal waste, covering 600 to 640 acres, or roughly one square mile. While the landholding is contiguous, its shape is often irregular, following the contours of a strategic valley or stretching along one side of a river, particularly when positioned on the border of a county or kingdom. The knight who holds the fee is expected to reside upon the land, maintaining both his household and a military presence. In theory, a knight's fee also supports a retinue of 25 equipped soldiers, who are expected to live on the land and be available for military service when called upon.

Area & Length

Chain: a distance of 4 rods, 22 yards or 66 feet. A chain represents the width of eight ploughed furrows, making it a fundamental unit in agricultural measurement. An acre for farming is ideally measured as 76 furrows side-by-side, with each furrow extending one furlong in length (10 chains). The name derives from the metal measuring chains, each 66 feet long, used by surveyors in their work. These chains are attached to a three-foot metal spike, which is driven into the ground, allowing the chain to be pulled taut for precise measurement.

Combat hex: a map hex used on a battlemap, 5 feet in diameter (21.7 square feet). It represents the space occupied by a single combatant, allowing for precise positioning and movement in tactical encounters.

Foot (ft.): a distance of 12 inches, based on the averaged foot length of 16 random adult males, as described by Jacob Köbel in the 16th century in his book, Geometrei. This standardization helped unify measurements across different regions, providing consistency in trade, construction and land surveying.

Furlong: a distance of 10 chains, 40 rods, 220 yards or 880 feet. Traditionally, this was considered the maximum distance a team of oxen could plough in a straight line before needing rest, at which point they would be turned — a difficult and labor-intensive process for the farmer. As a result, the furlong became the standard length of an acre, while the chain defined its width (one furlong by one chain equals one acre). Beyond agriculture, the furlong remains a popular unit of measurement in horse and foot racing, maintaining its legacy in sporting and land-based distance measurement.

Hand: the width of a human hand, typically 4 inches. This unit of measurement is most commonly used to denote the height of horses, as well as low walls and common agricultural structures. The measurement is taken from the base of the palm to the tip of the fingers when held flat, making it a simple and practical unit for informal measurements in everyday use.

Inch (in.): the length of three barleycorns placed end-to-end; also approximately the average width of a laborer's thumb. This unit serves as the basic subdivision of the foot, with 12 inches equaling 1 foot. Historically, the inch provided a practical measure for small-scale crafting, construction and trade, offering a standardised yet easily relatable unit for common use.

League: a distance of three nautical miles, though sometimes used to describe three miles on land. At sea, a league measures 3.452 miles, reflecting the curvature of the Earth in navigation. The nautical league is commonly considered the comfortable distance an average person can walk in an hour, making it a practical unit for estimating travel time both on land and at sea. Historically, leagues were often used in maritime navigation, land surveying and military planning, providing a broad but functional measure of distance.

Mile: a distance of 1,760 yards or 5,280 feet. In terms of area, a square mile equals 640 acres, roughly equivalent to seven hides. While land is not officially measured in miles within the game world, miles are always used to express road distances, making them the standard for travel and navigation. A mile is also composed of 8 furlongs or 80 chains, further reinforcing its use as a practical long-distance measurement.

Nautical mile: a distance used exclusively for maritime navigation and never on land. A nautical mile equals 6,076 feet. The measurement is based on one minute of latitude, making it a practical unit for seafaring and navigation. A Knot measures a speed of 1 nautical mile per hour. This unit originates from an old method of calculating a ship's speed using a knotted rope with knots spaced 47 feet, 3 inches apart and a 30-second sandglass. As the rope was let out overboard, the number of knots that passed through the sailor's hands in half a minute determined the vessel’s speed in nautical miles per hour. Knots are also used to calculate wind speed at sea, providing a standardized way to measure maritime movement and weather conditions.

Rod: a distance of 5½ yards or 16½ feet. Primarily used as a farming measurement, a rod plays a crucial role in land division and plowing efficiency. One acre is defined as 4 by 40 rods (one chain by one furlong), ensuring minimal turns for a team of oxen. Since turning oxen was labor-intensive, long furrows were preferred, with turns made only when the animals needed rest. Typically, a rod equals the width of 19 furrows, making it a practical unit for structuring plowed fields and organizing land for efficient agricultural use.

Square foot: a small area measuring 1 foot by 1 foot (144 square inches). This unit is commonly used for measuring floor space, small enclosures and surface areas in construction, crafting and everyday calculations.

Square yard: an area measuring 1 yard by 1 yard (9 square feet). This unit is standard for measuring cloth, as well as flooring, land and other medium-sized surface areas in construction and trade.

Yard: a distance of 3 feet or 36 inches. While a formal unit of measurement, it is rarely used in common practice, except in specific trades such as cloth measurement, construction and land surveying.

Mass & Weight

Market stone used to measure farming deliveries

Carat: a measure equal to 4 grains. It is the standard unit for measuring pearls and precious stones and should not be confused with "karat," which refers to the purity of gold alloys. A gemstone of exceptional quality and at least 100 carats is known as a "paragon."

Grain: a measure based on the weight of a single barleycorn, equivalent to 1⅓ grains of wheat. It is commonly used for medicinal measurements and, in some cases, by jewelers to weigh pearls, diamonds and other precious stones.

Dose: a measurement used for poisons, gripcolle, Epsom salts and other medicinal or specialized substances. The quantity of a dose varies, typically ranging from 1 to 4 drams, depending on the specific substance and its intended effect.

Dram: a measure equal to approximately 27⅓ grains, used for measuring coins and exacting metalwork in fields such as clockmaking, precision tool crafting and detailed work like etching. A gold coin typically weighs 1.836 drams.

Ounce (oz.): a measure equal to 16 drams or 437½ grains. It is a widely used unit for measuring hundreds of different materials and foodstuffs, including spices, metals, medicines and textiles.

Pennyweight: a measure equal to 24 grains or 6 carats, making it slightly lighter than a dram. It is used exclusively for measuring precious metals, favored by jewelers, lapidaries and engravers over the dram due to its precision in weighing gold, silver and other valuable materials. A gold coin typically weighs 2.091 pennyweight.

Pound (lb.): a measure equal to 16 ounces, 64 drams or 7,000 grains. It is the standard unit of weight for most heavy objects and is commonly used for calculating encumbrance in gameplay.

Stone: a measure equal to 14 lbs. Typically used in merchant trading for measuring large quantities of raw materials such as wool, fibers, mineral ores and other cart and wagon loads. Live animals are commonly weighed in stone, and in some regions, people use the unit to describe their own weight, usually rounded to the nearest half-stone. The unit depicted in the image shows a weight of 8 stone and 112 lbs.

Ton: a measure equal to 2,000 lbs. Used for measuring large capacities, heavy loads and the displacement of seagoing vessels. Not to be confused with "tun," which is a measurement of volume rather than weight.

Volume & Containers

Apothecary's pot: a small earthenware container with a 3 fl.oz. capacity, used for storing pastes and poisons. It is designed with tiny feet for stability and features a clay lid, which is either tied in place with string or sealed with wax to preserve its contents.

Barrel: also called a hogshead, a container made of oak or comparable material, with a 63-gallon capacity. It includes a bung and is reinforced with six iron hoops for strength. Used primarily for brewing and transporting water.

Basin: a container commonly used as a religious font, with a capacity of 32 fl.oz. Typically crafted from glass, stone or pottery.

Bottle: a variously sized glass container, but when used to store beer and other liquids, it has a capacity of 12.7 fl.oz.

Bottle, wine: a strengthened glass bottle used exclusively for storing wine, with a capacity of 25.36 fl.oz.

Bushel: a measure of dry volume equal to 4 pecks or 0.822 cubic feet. A bushel measures volume rather than weight, meaning the actual weight varies depending on the material. For example, a bushel of coal weighs significantly more than a bushel of wheat kernels.

Cord: a measure of dry volume equal to 128 cubic feet, most commonly used for measuring firewood. The standard stacking method requires the logs to be "racked and well-stowed," meaning they are stacked compactly without excessive gaps. In physical space, a full cord typically forms a woodpile 4 feet high, 8 feet long and 4 feet deep.

Cup: a measure used for cooking, equal to 8 fluid ounces or 64 fluid drams.

Dry Gallon: a dry measure equal to approximately 8 pounds of wheat grain or ⅛ of a bushel in volume.

Fluid Dram: distinct from a dry dram, a measure used to define the volume of medicines and powders, specifically by apothecaries. One dram equals a teaspoon or ⅛ of a fluid ounce.

Fluid Ounce (fl.oz.): distinct from a dry ounce, equal to 1 ounce by weight of water or 8 fluid drams. Customarily used for measuring liquids.

Fishpot: a ceramic container, 2½ inches tall with a 3-inch diameter, holding 4 fluid ounces. It is sold with a softwood lid, designed to be sealed with pitch or wax. Primarily used for storing fish and other pungent substances.

Flask: a narrow-necked ceramic container, 6 inches tall with a 2½-inch diameter, with an 8 fluid ounce capacity. Used for lamp oil, magical potions and other liquids.

Gallon: a measure equal to 2 pottles, 4 quarts, 8 pints or 160 fluid ounces, used for measuring large amounts of liquid. 63 gallons make up a barrel.

Dry Gallon: a dry measure equal to about 8 pounds of wheat grain; as a measure of volume, it is ⅛ of a bushel.

Gill: a container equal to 5 fluid ounces or 40 drams, commonly used as a standard measure for small amounts of distilled spirits. A "nip" of spirits is ¼ of a gill, or 1¼ fluid ounces.

Gluepot: a container for soft pastes and resin, typically made of earthenware pottery, 3 inches tall with a 4-inch diameter, holding 8 fluid ounces. Sold with a softwood lid, designed to be sealed with pitch or wax.

Hogshead: see barrel.

Inkwell: a container for ordinary or magical ink, a glass bottle 1 inch tall with a 2-inch diameter, holding 2 fluid ounces. Sold with a cork plug.

Jack: a container equal to ½ gill or 2½ fluid ounces. Used to measure tiny bottles of medicine or spirits.

Jar: a variously sized glass container, though an apothecary's jar is typically 3 inches tall with a 3-inch diameter, holding 8 fluid ounces. Includes a cork lid, though a piece of cloth and tie string are often used instead.

Jigger: a tavern-keeper's container, usually a wooden or metal cup, used to measure 1½ fluid ounces.

Jug: a variously sized ceramic container, though most commonly with a 16 fluid ounce capacity when provided by a tavern for serving additional liquids.

Keg: a wooden container with a 21-quart capacity (or 5 gallons plus one quart), reinforced with six narrow iron bands for strength. Kegs are used for transporting water and beverages, often carried on the backs of animals.

Peck: a dry measure equal to 2 dry gallons or ¼ of a bushel.

Phial: a glass container with a 1 fluid ounce capacity, used for essential oils, acids, apothecary ingredients, and other precious contents.

Pint: a measure equal to 4 gills or 20 fluid ounces. Two pints make a quart. A popular measure for full steins of tavern beer.

Pottle: a measure equal to 2 quarts, 4 pints or 80 fluid ounces. Two pottles make a gallon. Tall containers called "pottle-jugs", made of earthenware or ceramic, are used to transport milk and sometimes wine.

Quart: a measure equal to 2 pints or 40 fluid ounces. Four quarts make a gallon. Used to measure the capacity of cooking pots. Quart jugs, typically made of earthenware pottery, are commonly used to store milk or cream in homes.

Tun: a large container used to brew or store enormous quantities of liquid, such as beer, wine, oil or honey, with a capacity of 4 barrels or 252 gallons. In some regions, three puncheons equal a tun.

Vial: a glass container with a 4 fluid ounce capacity, used for various apothecary ingredients and often for holy water.


See also,
Communal Holding
The Adventure