Difference between revisions of "Smokepuff (cantrip)"

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[[File:Smokepuff (cantrip).jpg|right|490px|thumb]]
 
[[File:Smokepuff (cantrip).jpg|right|490px|thumb]]
'''Smokepuff''' conjures a small cloud of coloured smoke that obscures everything within the space of one [[Combat Hex|combat hex]] — note the [[Cantrip|cantrip's]] area of effect extends just beyond the hex's boundary.  The puff will quickly dissipate, but for a single round, persons inside the puff are effectively invisible and -8 [[Roll to Hit|to hit]].  This allows enough time for persons to flee without being seen, if the smokepuff can be used to block [[Line-of-sight|line-of-sight]].
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'''Smokepuff''' is a cantrip that summons a miniature cloud of vibrant smoke, enveloping the area of a [[Combat Hex|combat hex]], drifting marginally over the hex's edges.  The cloud swiftly disperses, but for a single round the person within is effectively invisible and -8 [[Roll to Hit|to hit]].  Under the right circumstances, the shrouded character has time to disappear through a doorway, a hole in the floor or perhaps around a corner, with just enough time to flee without being seen.
  
 
{{Spelltable
 
{{Spelltable
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| area of effect = 7 ft. diameter sphere
 
| area of effect = 7 ft. diameter sphere
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
| save = none
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| save = none; see text
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
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If an enemy is targeted, the smokepuff effectively blinds and disorients, though briefly.  This may potentially disrupt a spellcaster's casting,  if an [[Ability Checks|wisdom check]] fails.  Otherwise, the affected individual must make a [[Saving Throws|saving throw against magic]] or be effectively [[Stun Lock|stunned]] for that round.  Those unaffected must move outside the hex before they're able to take action against others.
  
If cast upon an enemy hex — someone unprepared for the effect — they will be blinded for one roundIf attempting to move out of the smokepuff, they will enter a random adjacent hex before getting their bearings and adjusting for itOtherwise, the puff will simply dissipate without harm.
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== Use with Other Spells ==
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If timed in coordination with changes in the caster's appearance, such as [[Alter Self (spell)|alter self]], [[Invisibility (spell)|invisibility]], [[Polymorph Self|polymorph self]] and so on, the smokepuff could provide a dramatic effect.  While a single caster couldn't employ both the cantrip and a spell at the same time, an associate with the cantrip could provide the smokepuff at the proper momentAdditionally, various magic items might also be used to "store" the cantrip, for release at the proper moment.
  
If the puff is cast upon another character [[Spellcasting|discharging]] some other spell — such as [[Invisibility (spell)|invisibility]] — then the obscurity caused could effectively hide the effect or source of that other magic.  In the case of invisibility, the character would be covered by smoke and then would just "disappear."  Various other ways of enhancing other magic with a smokepuff could be innovated; however, a single caster cannot discharge a spell and also discharge smokepuff at the same time; spellcasting is limited against this sort of thing.  It would need to be a cooperative effort with a minimum of two casters.
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Thus by this means, a caster could literally disappear in a puff of smoke, or transform into a dragon, or appear to be transformed into someone else.  
  
The caster of smokepuff can choose the colour of the smoke.
 
  
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See [[Personal Cantrips]]
  
See [[Personal Cantrips]]  
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[[Category: Cantrips]][[Category: Reviewed]]
 
 
[[Category: Cantrips]]
 

Latest revision as of 22:43, 30 November 2023

Smokepuff (cantrip).jpg

Smokepuff is a cantrip that summons a miniature cloud of vibrant smoke, enveloping the area of a combat hex, drifting marginally over the hex's edges. The cloud swiftly disperses, but for a single round the person within is effectively invisible and -8 to hit. Under the right circumstances, the shrouded character has time to disappear through a doorway, a hole in the floor or perhaps around a corner, with just enough time to flee without being seen.

Smokepuff
Range 20 ft.
Duration 1 round
Area of Effect 7 ft. diameter sphere
Casting Time 2 action points
Saving Throw none; see text
Level cantrip

If an enemy is targeted, the smokepuff effectively blinds and disorients, though briefly. This may potentially disrupt a spellcaster's casting, if an wisdom check fails. Otherwise, the affected individual must make a saving throw against magic or be effectively stunned for that round. Those unaffected must move outside the hex before they're able to take action against others.

Use with Other Spells

If timed in coordination with changes in the caster's appearance, such as alter self, invisibility, polymorph self and so on, the smokepuff could provide a dramatic effect. While a single caster couldn't employ both the cantrip and a spell at the same time, an associate with the cantrip could provide the smokepuff at the proper moment. Additionally, various magic items might also be used to "store" the cantrip, for release at the proper moment.

Thus by this means, a caster could literally disappear in a puff of smoke, or transform into a dragon, or appear to be transformed into someone else.


See Personal Cantrips