Difference between revisions of "Rattle (cantrip)"

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| name = Rattle
 
| name = Rattle
 
| range = 30 ft.
 
| range = 30 ft.
| duration = 2 [[Combat Round|rounds]]; see text
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| duration = 1 [[Combat Round|round]]; see text
 
| area of effect = 10 ft. circle, or up to 1 object
 
| area of effect = 10 ft. circle, or up to 1 object
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
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}}
 
}}
 
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For the one creature designated by the caster, whose [[Intelligence (ability stat)|intelligence]] must be 5 or greater, the cantrip induces a chilling fear.  If a [[Saving Throws|saving throw vs. magic]] fails, the afflicted recipient begins to shake in terror, so that for one complete round, the creature is transformed into a [[Helpless Defenders|helpless defender]] by the dweomer.  Attacks made that round need not [[Roll to Hit|roll to hit]], as [[Damage (hit points)|damage]] is automatic.
  
On account of the last, the cantrip causes a shiver of fear to take hold of one recipient, who will be the only one to hear the produced sound.  The effect is so powerful that, unless a saving throw is made, the individual will be put off kilter, lowering their [[Armour Class|armour class]] by 4 points.  This effect lasts for one full round of combat.  Creatures that have an [[Intelligence (ability stat)|intelligence]] less than 5 aren't affected by the cantrip.
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Once the duration is over, the creature must spend one round recuperating and doing no more than defending itself; thereafter, it can enter combat only after a successful [[Morale|morale]] check is achieved.
  
The cantrip can also be used to '''permanently''' cause the wheel of a [[Cart|cart]] or [[Wagon|wagon]] to rattle as the vehicle moves along.  This has a 2 in 3 chance of causing the wagon's drive to stop and investigate, creating an opportunity for ambush.  The rattling sound can be cured with 8 ounces of lubricant.
 
  
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See also,<br>
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[[Fear (spell)]]<br>
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[[Haunting Sound Cantrips]]<br>
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[[Scare (spell)
  
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]
 
 
[[Category: Cantrips]][[Category: Don't Review until 2022]]
 

Revision as of 04:35, 27 November 2023

Rattle (cantrip) b.jpg

Rattle is a cantrip that conjures a sequence of sharp knocking sounds, mirroring the irregular strikes and shakes of items, reminiscent of a chain unwinding or dice rattling in a cup. Frequently associated with the description of animated skeletons' bones as "rattling," this distinct sound often comes to mind when experiencing the dweomer's effects.

Rattle
Range 30 ft.
Duration 1 round; see text
Area of Effect 10 ft. circle, or up to 1 object
Casting Time 2 action points
Saving Throw negates
Level cantrip

For the one creature designated by the caster, whose intelligence must be 5 or greater, the cantrip induces a chilling fear. If a saving throw vs. magic fails, the afflicted recipient begins to shake in terror, so that for one complete round, the creature is transformed into a helpless defender by the dweomer. Attacks made that round need not roll to hit, as damage is automatic.

Once the duration is over, the creature must spend one round recuperating and doing no more than defending itself; thereafter, it can enter combat only after a successful morale check is achieved.


See also,
Fear (spell)
Haunting Sound Cantrips
[[Scare (spell)