Difference between revisions of "Groan (cantrip)"

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[[File:Groan (cantrip).jpg|right|420px|thumb|]]
 
[[File:Groan (cantrip).jpg|right|420px|thumb|]]
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'''Groan''' is a cantrip that generates an array of sounds that give the impression of some sort of misery, echoing the plight of someone in their final moments or an unseen figure that's wounded or dying of some sort of malady.  The listener experiences a sense of foreboding, for the groans are so intense as to be disconcerting.
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{{Spelltable
 
{{Spelltable
 
| name = Groan
 
| name = Groan
 
| range = 20 ft.
 
| range = 20 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = animals within a 30 ft. circle; or<br>up to 1 creature
 
| area of effect = animals within a 30 ft. circle; or<br>up to 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
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| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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Though unable to articulate clear speech, the cantrip allows the voice to produce a muffled sound much like a name that's repetitively called out.  Those who fail a [[Saving Throws|saving throw against magic]] are inclined to investigate — and when doing so are subject to a -1 penalty against their [[Initiative|initiative]] rolls.
  
The cantrip produces various sounds that may be interpreted as a creature in pain.  This may feel like a general groan, as a person dying in pain, or it may be more acute, as a figure wounded on a battlefieldWhile the cantrip cannot produce audible speech, it can make a sound that will give the impression of a name being called out, over and over — though this specific effect need not be employed by the caster.
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The cantrip can be used as a signal, alerting others to the presence of something unsettling or to an impending danger, acting as a crude form of alarmIt could also enhance the environment in haunted settings or worry unwanted interlopers.
  
The cantrip can be used to cause others to investigate the sound, which they will do if they fail a [[Saving Throws|saving throw against magic]].  Otherwise, the unpleasant sound of the grown can be used to force [[Animal|animals]] of 1 to 2 [[Intelligence (ability stat)|intelligence]] to move 10 ft., or two [[Combat Hex|combat hexes]], from the point where the sound emanates after [[Spellcasting|discharged]].
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== Effect on Animals ==
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[[Animal|Animals]] with an [[Intelligence (ability stat)|intelligence]] of 1 to 4 are compelled to shift 2-5 [[Combat Hex|combat hexes]] away from the sound, even if engaged in [[Combat|combat]].  This is instinctive reaction, driven by a primal instinct, demonstrated by the animal's nervousness and uncertain movement.  None will attack during the cantrip's brief duration, nor for the round thereafter.
  
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 17:43, 26 November 2023

Groan (cantrip).jpg

Groan is a cantrip that generates an array of sounds that give the impression of some sort of misery, echoing the plight of someone in their final moments or an unseen figure that's wounded or dying of some sort of malady. The listener experiences a sense of foreboding, for the groans are so intense as to be disconcerting.

Groan
Range 20 ft.
Duration 1 round
Area of Effect animals within a 30 ft. circle; or
up to 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Though unable to articulate clear speech, the cantrip allows the voice to produce a muffled sound much like a name that's repetitively called out. Those who fail a saving throw against magic are inclined to investigate — and when doing so are subject to a -1 penalty against their initiative rolls.

The cantrip can be used as a signal, alerting others to the presence of something unsettling or to an impending danger, acting as a crude form of alarm. It could also enhance the environment in haunted settings or worry unwanted interlopers.

Effect on Animals

Animals with an intelligence of 1 to 4 are compelled to shift 2-5 combat hexes away from the sound, even if engaged in combat. This is instinctive reaction, driven by a primal instinct, demonstrated by the animal's nervousness and uncertain movement. None will attack during the cantrip's brief duration, nor for the round thereafter.


See Haunting Sound Cantrips