Difference between revisions of "Gaze Reflection (spell)"
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− | The spell cannot | + | The spell cannot redirect the gaze back to the originating creature or cause harm; instead, it merely deflects the gaze's effects, allowing the caster to engage in battle fearlessly. |
+ | Once shielded, the caster can transfer this safeguard to one other character, requiring a full round of concentration to channel the magic to a new recipient. Thereafter, both the caster and the chosen other are protected; but no other additional creature shielded in this manner until the next time the spell is cast. | ||
+ | The spell also offers protection against enchantments intended to charm or impair the character's vision, including spells like [[Colour Spray (spell)|colour spray]], [[Prismatic Spray (spell)|prismatic spray]] or [[Hypnotic Pattern (spell)|hypnotic pattern]]. The spell also grants the character an ability to "see" when immersed in magical [[Darkness (spell)|darkness]]. | ||
− | + | [[Category: Illusionary Spells]][[Category: Reviewed]] | |
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Latest revision as of 17:38, 20 October 2023
Gaze reflection is a spell that provides a defense against creatures able to paralyse or petrify with their gaze, like medusae, basilisks or catoblepas. Normally, making eye contact with these creatures necessitates a saving throw. However, the gaze protection spell can be invoked swiftly, ensuring automatic protection for the caster, provided he or she isn't caught off guard.
Range | self |
Duration | 10 rounds per level |
Area of Effect | 1 creature per level per round |
Casting Time | 1 action point |
Saving Throw | none |
Level | illusionist (1st) |
The spell cannot redirect the gaze back to the originating creature or cause harm; instead, it merely deflects the gaze's effects, allowing the caster to engage in battle fearlessly.
Once shielded, the caster can transfer this safeguard to one other character, requiring a full round of concentration to channel the magic to a new recipient. Thereafter, both the caster and the chosen other are protected; but no other additional creature shielded in this manner until the next time the spell is cast.
The spell also offers protection against enchantments intended to charm or impair the character's vision, including spells like colour spray, prismatic spray or hypnotic pattern. The spell also grants the character an ability to "see" when immersed in magical darkness.