Difference between revisions of "Gaze Reflection (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Gaze Reflection (spell).jpg|right|525px|thumb]]
+
[[File:Gaze Reflection (spell).jpg|right|595px|thumb]]
'''Gaze reflection''' offers protection against creatures whose attack includes a [[Paralysation|paralysing]] or [[Petrification|petrifying]] look, such as [[Medusa|medusae]], [[Basilisk|basilisks]] or [[Catoblepas|catoblepas]].  Eye contact with these creatures normally requires a saving throw; but the gaze protection spell can be cast quickly enough that it protects the caster automatically — so long as the caster isn't surprised.
+
'''Gaze reflection''' is a spell that provides a defense against creatures able to [[Paralysation|paralyse]] or [[Petrification|petrify]] with their gaze, like [[Medusa|medusae]], [[Basilisk|basilisks]] or [[Catoblepas|catoblepas]].  Normally, making eye contact with these creatures necessitates a saving throw. However, the gaze protection spell can be invoked swiftly, ensuring automatic protection for the caster, provided he or she isn't caught off guard.
  
 
{{Spelltable
 
{{Spelltable
Line 12: Line 12:
 
}}
 
}}
  
The spell does not "reflect" the spell into the eyes of the gazing creature, or cause harm in any way; it merely reflects the effects of the gaze away from the individual, so the caster can engage in combat without fear.  Once protected, the caster can bestow this protection on others, though it takes a full round of concentration to infuse the dweomer into a recipient.  Up to one creature besides the caster can protected.
+
The spell cannot redirect the gaze back to the originating creature or cause harm; instead, it merely deflects the gaze's effects, allowing the caster to engage in battle fearlessly.
  
The spell provides equal protection against spells designed to charm or attack the character's vision, such as [[Colour Spray (spell)|colour spray]], [[Prismatic Spray (spell)|prismatic spray]] or [[Hypnotic Pattern (spell)|hypnotic pattern]].  It enables the character to "see" when immersed in magical [[Darkness (spell)|darkness]].
+
Once shielded, the caster can transfer this safeguard to one other character, requiring a full round of concentration to channel the magic to a new recipient.  Thereafter, both the caster and the chosen other are protected; but no other additional creature shielded in this manner until the next time the spell is cast.
 +
 
 +
The spell also offers protection against enchantments intended to charm or impair the character's vision, including spells like [[Colour Spray (spell)|colour spray]], [[Prismatic Spray (spell)|prismatic spray]] or [[Hypnotic Pattern (spell)|hypnotic pattern]].  The spell also grants the character an ability to "see" when immersed in magical [[Darkness (spell)|darkness]].
 +
 
 +
[[Category: Illusionary Spells]][[Category: Reviewed]]

Latest revision as of 17:38, 20 October 2023

Gaze Reflection (spell).jpg

Gaze reflection is a spell that provides a defense against creatures able to paralyse or petrify with their gaze, like medusae, basilisks or catoblepas. Normally, making eye contact with these creatures necessitates a saving throw. However, the gaze protection spell can be invoked swiftly, ensuring automatic protection for the caster, provided he or she isn't caught off guard.

Gaze Reflection
Range self
Duration 10 rounds per level
Area of Effect 1 creature per level
per round
Casting Time 1 action point
Saving Throw none
Level illusionist (1st)

The spell cannot redirect the gaze back to the originating creature or cause harm; instead, it merely deflects the gaze's effects, allowing the caster to engage in battle fearlessly.

Once shielded, the caster can transfer this safeguard to one other character, requiring a full round of concentration to channel the magic to a new recipient. Thereafter, both the caster and the chosen other are protected; but no other additional creature shielded in this manner until the next time the spell is cast.

The spell also offers protection against enchantments intended to charm or impair the character's vision, including spells like colour spray, prismatic spray or hypnotic pattern. The spell also grants the character an ability to "see" when immersed in magical darkness.