Difference between revisions of "Protection from Malevolence (spell)"
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− | [[File:Protection from | + | [[File:Protection from Malevolence (spell).jpg|right|525px|thumb]] |
− | '''Protection from malevolence''' | + | '''Protection from malevolence''' bestows an enhanced [[Armour Class|armour class]] (AC) when facing the [[Weapons List|weaponry]] and [[Attacking in Combat|physical]] assaults of malicious creatures and [[Monsters|monsters]]. |
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− | + | In the context of this spell, malevolence is defined as an conscious desire to inflict serious harm upon or kill a combatant for personal reasons. Non-thinking creatures cannot be malevolent, as they are merely attempting to secure food for themselves and know no better. | |
− | + | Consequently, the spell is ineffectual against creatures that are merely defending themselves or their homes against player characters who are, in fact, the malevolent force in many situations. That said, certain entities, like the [[Undead|undead]] or manifestations hailing from the [[Lower Planes of Existence|underworld]], may be reliably viewed as malevolent, for part of their nature includes a strong desire to cause whatever evil and pain they're able to achieve. | |
− | [[Category: Clerical Spells]][[Category: Magical Spells]][[Category: | + | The spell enhances the recipient's [[Armour Class|armour class]] by +2 points against malevolent magical assaults or weapons that an enemy employs, with a +2 [[Saving Throws|saving throw]] also. Against bodily attacks, such as those involving [[Claw (attack)|claws]], [[Fangs (attack)|fangs]], [[Horn (attack)|horns]], [[Stinger (attack)|stings]] and similar forms, the protection affords a more substantial +4 AC bonus. These bonuses also extend to any [[Saving Throws for Items|items]] the recipient may be carrying. |
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+ | [[Category: Clerical Spells]][[Category: Magical Spells]][[Category: Reviewed]] |
Latest revision as of 00:17, 8 October 2023
Protection from malevolence bestows an enhanced armour class (AC) when facing the weaponry and physical assaults of malicious creatures and monsters.
Range | touch |
Duration | 6 rounds per level |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (1st); mage (1st) |
In the context of this spell, malevolence is defined as an conscious desire to inflict serious harm upon or kill a combatant for personal reasons. Non-thinking creatures cannot be malevolent, as they are merely attempting to secure food for themselves and know no better.
Consequently, the spell is ineffectual against creatures that are merely defending themselves or their homes against player characters who are, in fact, the malevolent force in many situations. That said, certain entities, like the undead or manifestations hailing from the underworld, may be reliably viewed as malevolent, for part of their nature includes a strong desire to cause whatever evil and pain they're able to achieve.
The spell enhances the recipient's armour class by +2 points against malevolent magical assaults or weapons that an enemy employs, with a +2 saving throw also. Against bodily attacks, such as those involving claws, fangs, horns, stings and similar forms, the protection affords a more substantial +4 AC bonus. These bonuses also extend to any items the recipient may be carrying.