Difference between revisions of "Tasha's Hideous Laughter (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:Tasha's Hideous Laughter (spell).jpg|thumb|right|400px]]
+
[[File:Tasha's Hideous Laughter (spell).jpg|thumb|right|490px]]
 +
'''Tasha's hideous laughter''' is a spell that triggers a sense of amusement in its targets, causing those who fail their [[Saving Throws|saving throw]] to suddenly believe they have encountered something uproariously funny.  Immediately, they burst into uncontrollable laughter to such an extent that they become incapable of carrying out tasks effectively for the spell's duration.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Tasha's Hideous Laughter
 
| name = Tasha's Hideous Laughter
 
| range = 25 ft.
 
| range = 25 ft.
| duration = 1 round per level
+
| duration = 1 [[Combat Round|round]] per [[Experience Level|level]]
 
| area of effect = 1 creature per level
 
| area of effect = 1 creature per level
 
| casting time = 1 round
 
| casting time = 1 round
Line 11: Line 12:
 
}}
 
}}
  
Invokes a spark of humour in the recipients, so that those who fail their [[Saving Throws|saving throw]] will suddenly believe they have heard or seen something hilariously funny. At once, they will begin laughing, to such a degree that they will be unable to act proficiently for the duration of the spell. Those affected will defend themselves if attacked, but will not bring the attack to others. While defending, they will suffer a modifier of -4 [[Roll to Hit|to hit]] and -1 to [[Damage (hit points)|damage]]. Their [[Armour Class|armour class]] will be reduced by 2 points.
+
Those affected can defend themselves if attacked, but cannot initiate attacks on others. While defending themselves, they experience a '''penalty of -4''' to their [[Roll to Hit|roll to hit]] and a '''-1 modifier to [[Damage (hit points)|damage]]'''. Additionally, their [[Armour Class|armour class]] is diminished by 2 points.  They always lose [[Initiative|initiative]].
  
The humour they’ve contracted will produce a high, regaling sound, one that will concern others, so that any person friend or foe within one [[Combat Hex|combat hex]] of the affected will also be -1 to hit.
+
The amusement that's contracted causes a loud, regaling sound, one that brings concern in their mates, so that any person, friend or foe, within one combat hex of the laughing recipient is also penalised -1 to hit.  Others who are affected, but not attacked, are forced to continue laughing while stumbling helplessly about in a random direction, travelling one [[Combat Hex|hex]] per round.
  
Those affected who are not attacked will wander helplessly, stumbling, laughing, in a random direction at one hex per round.
+
Those affected who are not attacked wander helplessly, stumbling, laughing, in a random direction at one [[Combat Hex|hex]] per round.
  
Causing damage or harm, including a hard slap, will break the spell. It can be assumed that allies of the affected will attempt to rouse recipients out of their affected state.
+
Once physically damaged with an accumulated 2 [[Hit Points|hit points]], the effect of the spell is broken. It can be assumed that allies of the affected DO try to sober their associates with a [[Pummelling|hard slap]] or strike.
<br>
+
 
 +
[[Category: Bardic Spells]][[Category: Reviewed]]

Latest revision as of 00:33, 4 October 2023

Tasha's Hideous Laughter (spell).jpg

Tasha's hideous laughter is a spell that triggers a sense of amusement in its targets, causing those who fail their saving throw to suddenly believe they have encountered something uproariously funny. Immediately, they burst into uncontrollable laughter to such an extent that they become incapable of carrying out tasks effectively for the spell's duration.

Tasha's Hideous Laughter
Range 25 ft.
Duration 1 round per level
Area of Effect 1 creature per level
Casting Time 1 round
Saving Throw negates
Level bard (1st)

Those affected can defend themselves if attacked, but cannot initiate attacks on others. While defending themselves, they experience a penalty of -4 to their roll to hit and a -1 modifier to damage. Additionally, their armour class is diminished by 2 points. They always lose initiative.

The amusement that's contracted causes a loud, regaling sound, one that brings concern in their mates, so that any person, friend or foe, within one combat hex of the laughing recipient is also penalised -1 to hit. Others who are affected, but not attacked, are forced to continue laughing while stumbling helplessly about in a random direction, travelling one hex per round.

Those affected who are not attacked wander helplessly, stumbling, laughing, in a random direction at one hex per round.

Once physically damaged with an accumulated 2 hit points, the effect of the spell is broken. It can be assumed that allies of the affected DO try to sober their associates with a hard slap or strike.