Difference between revisions of "Puissance (sage study)"

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== Sage Abilities ==
 
== Sage Abilities ==
=== Amateur ===
+
=== Amateur Status ===
 
* '''[[Close Drop (sage ability)|Close Drop]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
 
* '''[[Close Drop (sage ability)|Close Drop]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
 
* '''[[Gain Proficiency (sage ability)|Gain Proficiency]]''': character begins with one more proficiency than is otherwise normal.
 
* '''[[Gain Proficiency (sage ability)|Gain Proficiency]]''': character begins with one more proficiency than is otherwise normal.
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=== Authority ===
+
=== Authority Status ===
 
* '''[[Draw Speed (sage ability)|Draw Speed]]''': decreases the penalty incurred by firing a [[Bow (weapon)|bow]] more quickly, while improving the time in which a [[Crossbow (weapon)|crossbow]] can be loaded.  Also decreases the time to draw a weapon from a combatant's belt by 1 [[Action Points|action point]].
 
* '''[[Draw Speed (sage ability)|Draw Speed]]''': decreases the penalty incurred by firing a [[Bow (weapon)|bow]] more quickly, while improving the time in which a [[Crossbow (weapon)|crossbow]] can be loaded.  Also decreases the time to draw a weapon from a combatant's belt by 1 [[Action Points|action point]].
 
* '''[[Feint (sage ability)|Feint]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
 
* '''[[Feint (sage ability)|Feint]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
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=== Expert ===
+
=== Expert Status ===
 
* '''[[Berserking (sage ability)|Berserking]]''': enables the combatant to berserk if reduced to 1 hit point or less.
 
* '''[[Berserking (sage ability)|Berserking]]''': enables the combatant to berserk if reduced to 1 hit point or less.
 
* '''[[Improved Dual-wielding (sage ability)|Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types.
 
* '''[[Improved Dual-wielding (sage ability)|Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types.
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=== Sage ===
+
=== Sage Status ===
 
* '''[[Full Berserk (sage ability)|Full Berserk]]''': the character is able to berserk at will for a brief period.
 
* '''[[Full Berserk (sage ability)|Full Berserk]]''': the character is able to berserk at will for a brief period.
  

Revision as of 17:46, 3 July 2022

The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.

Sage Abilities

Amateur Status

  • Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
  • Gain Proficiency: character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
  • Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: the character is able to hurl weapons a greater distance than normal.


Authority Status

  • Draw Speed: decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded. Also decreases the time to draw a weapon from a combatant's belt by 1 action point.
  • Feint: the art of causing an enemy to move towards a hex where the combatant does not wish to be.
  • Hereditary Weapon II: character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
  • Main-gauche: the use of a dagger, rather than a shield, in parrying attacks.
  • Precise Hit: enables the character to break an enemy's weapon or shield as desired.
  • Reduced Proficiency Penalty: the combatant's proficiency penalty is lessened by 1 point.


Expert Status

  • Berserking: enables the combatant to berserk if reduced to 1 hit point or less.
  • Improved Dual-wielding: reduces the penalties in fighting with two weapons of various types.
  • Off-handed Cast: enables the combatant to throw a hurled weapon equally well with either hand.


Sage Status

  • Full Berserk: the character is able to berserk at will for a brief period.


See also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities